this post was submitted on 23 Jul 2023
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[–] Satibel@ttrpg.network 25 points 1 year ago* (last edited 1 year ago) (8 children)

Some more freeform systems:

Fate, another great "do all" system

Hillfolk, more like theater impro framework.

[–] lesbianspacevampire@ttrpg.network 7 points 1 year ago (5 children)

Another shoutout for Fate! It's great

[–] TwilightVulpine@kbin.social 6 points 1 year ago (3 children)

Fate is much more my jam when it comes to "rework for everything" systems. It fits narrative elements with mechanics without being constraining.

Whenever I play PBTA I keep bouncing against the limits of the system because most of them are laser focused on emulating some sort of narrative genre, and often I want more from my characters than to just play out a selected arrangement of tropes. And as a GM I occasionally feature quests that pull from entirely different genres.

[–] type_1@ttrpg.network 1 points 1 year ago

Having played Monster of the Week, I think I agree with you about PbtA systems. They're fun, but I tend to get a little bored with them after a few sessions, especially since I like to make characters who don't really fit into any of the playbooks. The best fit of a playbook at character creation rarely has more than a few plays I would want to spend experience points on.

I will say, though, that I like the experience system in PbtA games. It does a good job of helping players feel like they accomplished something each session.

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