this post was submitted on 02 Jan 2025
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Linux Gaming
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In the future, the easiest way will probably to be Nexus Mod's new native app. But that's still in alpha.
I've found it simplest to just manually copy the mods into my install folder and add all the .esp's to my Plugins.txt.
To make the game start with SKSE on Steam, I would rename SkyrimSELauncher.exe to SkyrimSELauncher.exe.backup and rename skse64_loader.exe to SkyrimSELauncher.exe. But I rebought the game on GOG and use the Heroic Games, which let's me change which exe to run so I don't have to rename things.
Another thing to keep in mind when installing mods is that Linux uses case-sensitive filesystems. That means the folder skse is different from SKSE. Some mods use lowercase, other mods use uppercase. But Skyrim will only recognize one of these folders, so you would have to rename the folder before merging it into your skyrim install folder.
I'll also say that I never did any major modding. I've used maybe at most 2 dozen quality of life mods.
I'll second this method for the Skyrim Special Edition. Works for me, although I don't have an extensive mod list. Just:
SKSE, SkyUI, Vilya in Skyrim, Unofficial skyrim patch, Achievements Mod Enabler.
Will be moving to the new Nexus app when it is out of alpha or enables Bethesda games.
For Oblivion, I'd do something similar.
For Morrowind, you should use OpenMW and install mods through that as they describe in their docs.