Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
view the rest of the comments
Emmm but it looks like the above idea already satisfies most of your worries 🤨 It's locked behind a completion of the game to not overwhelm newbies. Check. And unlike those painful challenges it doesn’t brutally change the game if it's an optional lategame fight
I dunno, I don't have the motivation to replay SPD when there's no hard post-game goal to conquer. I play SPD, get the amulet... and it's done. New trinkets and classes don't motivate me to replay I think? No one complained when StS or deadcells added a new postgame boss, instead they get praise and high replayability. It's the ultimate goal that will make the 'item updates' worth playing and more new players joined
IIRC the only time I revisit SPD is when they added that crystal cave boss. Now that is a tangible goal and I'll always vote for a boss update, I'm willing to put money if the boss development needs art and stuff
A big part of the playerbase barely wins
It's also disappointing for new players to not be able to access content without beating the game first
Imagine someone doing 500 runs without winning and missing out on that content
You mention the Crystal cabe boss, but that's a part of the base game, as everything should be