this post was submitted on 16 Jan 2025
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I'm not sure I want a 'soft reset' in the middle of the game. The whole point is to play one civilization through to victory.
But why? If I wanted a new game, I'd go to the main menu and click "new game". I want to keep playing my existing one! I don't want to have to change civs half way through the game. I see that you get to keep some advantages, like your existing territory and commanders, but were people asking for this? I don't understand the appeal of this.
Indeed. At least I'll have the benefit of reading feedback from 5+ years of DLC and expansions until they bundle it all into a reasonable "complete" edition and I pick it up.
The one advantage I can think of to this approach is that it makes it harder to "snowball".
Civ VI had a big problem with this were you'd end up so far ahead by 1000 AD that you were all but guaranteed to win the game... but you'd still have to play through multiple ages to get to the end and there would be very little challenge left for the multiple hours it would take to grind through to the end. I think I got bored and just restarted more often than I actually finished games in Civ VI because of this.
If you have multiple soft resets along the way, I could maybe see that giving the devs some ability to reset the "power curve" periodically so that you're always dealing with some manner of challenge as you move from age to age.
Yeah, I was watching Potato McWhiskey and this is his take. They have metrics that show most people don't actually finish a game and that indicates a pretty big flaw in game design.
One interesting thing the devs brought up was the ability to pivot from one civ to another based on new information. Like if you discover your continent is mostly plains and horses, then maybe your next iteration looks more like the Mongols, with bonuses to cavalry. If your early conquest didn't go off, maybe you pivot to a more science or culture oriented civ.
I don't hate these ideas, it just depends on how it actually feels in game.