this post was submitted on 03 Mar 2025
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[–] AbsolutelyNotAVelociraptor@sh.itjust.works 41 points 1 week ago (13 children)

Something selling in the tens of thousands of millions at every release has zero reason to do better.

If any, it has all the reasons to find the lowest point in which they keep selling that much so they can cut effort as much as possible while maintaining the income.

[–] MudMan@fedia.io 23 points 1 week ago (12 children)

Pokémon has always been weirdly behind the curve in terms of presentation. People were frustrated by how late they went full 3D and how long they were reusing sprites and sounds, and rightfully so.

I think some of why the GBA games are more fondly remembered is because the one time their visual ambitions and their underlying hardware lined up at all, short of the original games.

I've never heard a reasonable explanation for this, honestly. I'm hesitant to say it's just greed or laziness. I bet the answers are way more interesting.

They are probably highly understaffed. Also underfunded, and working on yearly releases.

There is reason for this: either greed or incompetence. Or both. There is no reason for game freak to keep their studio so small if not to save money or because they can't manage more people. They have the most profitable IP in the world, it can't be a lack of funds.

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