this post was submitted on 12 Aug 2023
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[–] Vlyn@lemmy.world 56 points 1 year ago (25 children)

Not just for series, this is the same with games.

"The first 50 hours of Final Fantasy 14 suck, but the expansions afterwards are worth it!"

"The game starts at max level!"

I can't stand it. And it's not like the game magically gets much better, it just feels pretty okay for someone who just wasted months of their time on the bad parts. Of course you'll enjoy mediocre parts later on after suffering through that crap.

A game has to start being fun ten minutes after the tutorial tops. Why play it otherwise?

[–] GoumLeChat@jlai.lu 4 points 1 year ago (1 children)

That's why I don't play japanese rpgs despite liking them. You have to "play" for 10 to 15 hours before the game actually starts. And during this time it's a whole lot of cinematic and dialogs with minimal gameplay. Sometimes it gets ridiculous. I can't remember which game, but after few minutes of dialog you'd be walking for less than a minute to then have dialog again... I want to play and have fun damn it.

[–] AngryCommieKender@lemmy.world 1 points 1 year ago

I can't remember which game, but after few minutes of dialog you'd be walking for less than a minute to then have dialog again... I want to play and have fun damn it.

Sounds suspiciously like Final Fantasy 13. I swear that game was basically an 8 hour FMV that was broken up every 5 minutes for the first 8 hours of the game.

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