this post was submitted on 27 Jul 2026
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I hate to call it too early and jinx it but I think at this point its safe to say we got a Blender moment about to happen in Game Engines. I know these are all indie games. But the momentum is astonishing and with Battlefield using Godot as their Level Editor and more recognition on the professional level there is no sign of stopping it.
Whats next on the chopping block? Wouldn't mind it to be Photoshop, but I guess for that, GIMP would really need a grounds up redesign, UI and UX wise.
Did Maya do a Unity or it it even still a thing? (Or something else that's also proprietary ๐คข)
I dunno, but there are plenty of other proprietary options, many of which are the actual "industry standard". However, because it is free, blender is the default option for non pros, and some pros are adopting it too.