this post was submitted on 23 Feb 2024
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The crafting rules. You spend at least 4 days to make an item for the same price you could have bought it for.
Oh, you can spend additional time to get the cost down to half, with the same rules as earn income? Well, you could also earn income the whole time, just buy the item and still have more money left than if you made it yourself.
I get that the rules are that way to prevent players from taking item balancing completely out of the GMs control with huge discounts. But it just feels bad for a player to invest into crafting only to be "allowed" to waste 4 extra days to essentially buy an item.
It tends to make more sense in mid-to-low magic campaigns where the item you want might not be readily available, but 5e's rules around magic items are notoriously underbaked. The reason they gave is that 5e is built around not needing magic items, but I've never played a game that doesn't use them.