this post was submitted on 06 Apr 2024
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[–] altima_neo@lemmy.zip 29 points 7 months ago (9 children)

Thats pretty typical for studios after a launch. They release the game and scale back on staff till they have another game to cook up. Theres usually not much to do after a game release for a lot of the staff till they have a game in the pipeline again.

[–] sadbehr 5 points 7 months ago (2 children)

Imo it's only recently that it's become 'typical' for this to happen.

[–] hightrix@lemmy.world 3 points 7 months ago

Video game developer here. It has been happening since the games industry started. Frequently, early games were made by contractors that were let go at the end of a project.

Many studios have done this for decades. Many developers actually like this as contract work pays differently than salary work and gives different freedoms.

[–] pulaskiwasright@lemmy.ml 1 points 7 months ago* (last edited 7 months ago)

It’s been typical for qa and similar staff for a very long time. This article doesn’t specify what roles were cut so it’s hard to say if this is business as usual or not.

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