this post was submitted on 09 Jul 2023
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D&D Next - 5e Discussion

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Minor illusion:

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.

If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

-Physical interaction with the image reveals it to be an illusion.

Not an action spent physically interacting, but physical interaction. An arrow strikes the image? Revealed to observers. You use an object interaction to touch the illusion? Revealed to observers.

-If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.

If, not only if. This could reveal the illusion without physical interaction, and is particularly useful if the illusion was behind a window of out of range.

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[–] smeg@feddit.uk 3 points 1 year ago (3 children)

Makes sense, it's an illusion so things go right through it. Need to remember that NPCs wouldn't just start poking things randomly to check for illusions unless they have a reason to suspect them though!

[–] tempestuousknave@ttrpg.network 2 points 1 year ago (2 children)

I try to keep npc reactions to solid-snaking pc's appropriately tiered:

  • Apparate a crate over yourself while in melee? First enemy attack is disadvantage, second straight.
  • Apparate a crate to hide in a PC's house? Definitely getting investigated on sight.
  • Apparate a crate in a packed warehouse - likely to go unnoticed.
[–] smeg@feddit.uk 2 points 1 year ago (1 children)

Given that the first one would use your action in combat I'd be generous and say it lasts the round, that way it's the same as the Dodge action (which you could do anyway) but more fun!

Solid argument, you've just changed my ruling!