this post was submitted on 01 Apr 2024
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[–] RonSijm@programming.dev 17 points 6 months ago (18 children)

Basso is at least confident that data miners can’t brute force their way to discovering his encrypted secrets. He’s using industry-standard AES encryption. ”It's pretty secure, unless we get quantum computers or there's some giant vulnerability,” he said.

It's a fun idea, I guess, but I don't know how happy anti-virus kinda services are with having loads of very encrypted and obscured blocks of data.

It's a bit of a "trust me bro" situation where he claims he's just hiding secret levels and stuff - and isn't also secretly side-loading malware or something like that

[–] Aux@lemmy.world 19 points 6 months ago (13 children)

Anti viruses won't care as it won't be injecting executable code. But the whole idea won't work. To decrypt AES you need some sort of a secret key or certificate. So the game will have to have it bundled. Thus anyone with enough skill will be able to extract such key or certificate and decode resources themselves. Encryption will not provide any protection.

[–] 2ncs@lemmy.world 1 points 5 months ago (1 children)

To decrypt AES you need some sort of a secret key or certificate. So the game will have to have it bundled.

If the Dev were to take, for example the x,y position of the player and convert that to a key, then there would not be any bundled key. This could allow specific conditions to be met without specifying the key or solution. Truthfully though, I don't know much about AES to know if that's possible.

[–] uis@lemmy.world 1 points 5 months ago

You still need

  1. Trigger not at exact coordinates, but in some proximity.
  2. Test condition in near-realtime
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