this post was submitted on 12 Jul 2023
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I always hated complex combo systems in fighting games like Tekken and Street Fighter. Fighting games shouldn't be about being able to input 50 super precise key combinations in the span of 1.5 seconds. It should be about positioning, timing, improvisation... Guilty gear strive and super smash bros is proof of this. Every game that gatekeeps new players for not memorizing the built-in combo that takes 60% of your opponent's HP feels like it's still stuck in the 90's arcade game era. Most fighting game series refuse to move forward. There, I've said it.
I've always wanted to get into fighting games but I never really have because of this exactly. It feels like a chore to learn all the combos and the fighting feels weird and stiff to me because of them.