this post was submitted on 12 Jul 2023
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I always hated complex combo systems in fighting games like Tekken and Street Fighter. Fighting games shouldn't be about being able to input 50 super precise key combinations in the span of 1.5 seconds. It should be about positioning, timing, improvisation... Guilty gear strive and super smash bros is proof of this. Every game that gatekeeps new players for not memorizing the built-in combo that takes 60% of your opponent's HP feels like it's still stuck in the 90's arcade game era. Most fighting game series refuse to move forward. There, I've said it.
Guilty Gear Strive and smash have these combos though, and just like street fighter they aren't required to do well at beginner levels(even at higher levels you can get by with basic bnb combos).
The main thing fighting games need to do better is teach new players, as it isn't clear what you should be learning as a beginner. That's probably why so many people think its combos they have to learn.