this post was submitted on 14 Jul 2023
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I love traditional alignment, buuuuut this is pretty awesome.

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[–] lunarshot@lemmy.world 11 points 1 year ago (11 children)

this is really awesome, never seen anything like this and love how this relates to the traditional alignment but is it’s own separate thing!

If there was an axis, what would it be here??

[–] jnarical@ttrpg.network 7 points 1 year ago (7 children)

It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

[–] substill@lemm.ee 1 points 1 year ago (1 children)

Can you give some examples? I’m curious.

[–] jnarical@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)

Ok, as I've mostly play Dungeon World and hacks recently...

DW: Unlimited Edition: https://drive.google.com/file/d/1pv6kVVJhbJi1vr8hVeWh1NqrDQJKgY1B/view

Homebrew World: https://drive.google.com/file/d/1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud/view

Not the best example cause DW tries to mimic D&D to some extent, using words like "Alignment", "Good", "Lawful" etc but I'll leave it here too, just for comparison...Dungeon World: https://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf

As you can see, this kind of alignment has two parts, (kinda) vague name and very specific description, which tells what character should do to gain XP. But sure you'll gain XP for doing something that fits well with "vague" name.

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