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SteamVR for Linux gets "experimental improvements to async support"
(www.gamingonlinux.com)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
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Now why has Valve returned to seemingly continue work on SteamVR in earnest, especially where Linux is concerned...
Fingers crossed they're cooking something interesting up. Whether that's "Deckard" or not.
It seems like one of the most conspicuous contributors to recent Linux fixes works for a consulting firm presumably contracted by Valve, so it definitely seems like a coordinated effort in preparation for... something.