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submitted 2 years ago by mac@programming.dev to c/nim@programming.dev
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submitted 2 years ago by mac@programming.dev to c/nim@programming.dev
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submitted 2 years ago by mac@programming.dev to c/nim@programming.dev
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submitted 2 years ago by mac@programming.dev to c/nim@programming.dev
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submitted 2 years ago* (last edited 2 years ago) by dsrw@programming.dev to c/nim@programming.dev

Enu is a multiplayer programming environment powered by Nim and Godot. It's meant to teach kids to code, make 3D game programming easier, and for experimenting and having fun. It's MIT licensed and will be usable to create standalone games.

Enu is based on the belief that text based programming can be accessible to kids if made simple enough, and that text is more flexible than visual programming using tools like Scratch and Game Builder Garage. I still have lots of work to do to improve discoverability, but based on my experience using it to run a coding club and teaching my own children, I believe the theory mostly holds. It's inspired by Logo and Minecraft, has a terse syntax for building nested state machines (although it calls them Command Loops), and tries to make it possible to build full games using only simple concepts like loops and conditionals.

I've been working on Enu for almost 4 years now (very much part time) and have put out a few releases already, but I believe this is the first version that really captures what Enu is all about. Let me know what you think!

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submitted 2 years ago by mac@programming.dev to c/nim@programming.dev
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Nim v2.0 released (nim-lang.org)
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I was playing around a bit with cellular automata, and "Brian's brain" always looks kind of fun, this is just a simple little program visualising it using curses (through illwill).

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I wrote this in Fall/Winter 2022/23 and got some use out of it for my own data archives. Haven't done much else with it since, but would be willing to add/revise some features on it, if there's interest.

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Nim Programming Language

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