this post was submitted on 03 Jun 2024
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[–] naevaTheRat@lemmy.dbzer0.com 5 points 5 months ago (1 children)

Roll in the open, fuck narrative first gameplay, it's a game.

[–] Gladaed@feddit.de 1 points 5 months ago

This+rescale the dice rolls so they make sense. A 20 for them does not have to mean they crushed the challenge. They might just have gave it their all, had brief hope, and narrowly avoided death, or not.

[–] smeg@feddit.uk 3 points 5 months ago

Fudging a roll is for when I, the DM, realise I made a mistake. No, I didn't realise this creature got a sneak attack until after I rolled that 20!

[–] grrgyle@slrpnk.net 2 points 5 months ago

I just like the sound they make. Low key asmr

[–] apotheotic@beehaw.org 2 points 5 months ago

I love fudge, but too much of it isn't pleasant.

[–] ArbitraryValue@sh.itjust.works 1 points 5 months ago

Chance is an illusion. You cannot escape your fate.

[–] DmMacniel@feddit.de 1 points 5 months ago

I have just the die for such an occasion...

https://www.darthsanddroids.net/episodes/0628.html

[–] southsamurai@sh.itjust.works 0 points 5 months ago (3 children)

Legit, I don't fudge rolls because it's not fun for me.

If a roll would fuck up the session/adventure/campaign, I just straight up tell the players I'm making a call and override the results. It doesn't happen often, and it's really only when rng just screws things, like when you get multiple nat 1s in a session, way out of line with what makes sense without some kind of gymnastics to explain things in game.

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