this post was submitted on 23 Aug 2023
480 points (94.8% liked)

PCGaming

6542 readers
433 users here now

Rule 0: Be civil

Rule #1: No spam, porn, or facilitating piracy

Rule #2: No advertisements

Rule #3: No memes, PCMR language, or low-effort posts/comments

Rule #4: No tech support or game help questions

Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.

Rule #6: No game suggestions, friend requests, surveys, or begging.

Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts

Rule #8: No off-topic posts/comments

Rule #9: Use the original source, no editorialized titles, no duplicates

founded 1 year ago
MODERATORS
 

The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

(page 6) 50 comments
sorted by: hot top controversial new old
[–] Jaded@lemmy.dbzer0.com 1 points 1 year ago (27 children)

Ouf, crazy how many people are actually pushing for valve to have a complete monopoly. Ya it's a good product but so was chrome. Diversity is important for consumers.

load more comments (27 replies)
[–] trailing9@lemmy.ml 0 points 1 year ago (2 children)

I think they should double their offer and keep the duration adjustable:

Be one week exclusive, get 100% for two weeks,

Be one month exclusive, get 100% for two months.

Then, it becomes a game for the publisher. Launch on Epic and if there are no transactions, abort after one day. But if there are sales, hold on a bit to pocket the 100%.

Publishers will gamble and stay on Epic a bit longer to get better percentages from the strongest fans but they have to end exclusivity to capture the entire market.

load more comments (2 replies)
load more comments
view more: ‹ prev next ›