this post was submitted on 31 Aug 2023
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Starfield

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Has anyone seen any discussion on how companions behave in combat?

I haven't seen anything so far and am a bit worried that they just follow you around like in previous fallout games....

I'm hoping that companion interactions are somewhat similar to how mass effect handles it: you can have them move to a specific spot and use particular abities. Any idea how it actually works?

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[–] alteredracoon@lemm.ee 2 points 1 year ago (1 children)

Saw a video review today and it touched on follower combat. Said that it felt like it wasn’t really improved on since FO4 :/

[–] erin@lemmy.sidh.bzh 3 points 1 year ago* (last edited 1 year ago)

A lot of things has not improved since Fallout from what I saw on twitch tonight :'( AI is one of those things...

[–] misterwu@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (1 children)

If you want to do anything stealthy, send your companions away. They are absolutely useless in stealth missions. For the combat part, i see no real improvement compared to Todd's previous games. But that's just my opinion (15h played)

[–] Skyhighatrist@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

Not all companions are useless in stealth. Andreja is pretty good, she seems to start off with a chameleon space suit so she goes invisible when not moving. Barret on the other hand is utterly useless on stealth missions.

[–] Kolanaki@yiffit.net 1 points 1 year ago* (last edited 1 year ago)

The AI is the same as it's been since Skyrim. You can command them to do things the same, and they behave the same.