this post was submitted on 19 Sep 2024
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Godot: The open source game engine

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The original was posted on /r/godot by /u/sumguy67 on 2024-09-19 13:50:26+00:00.


Background: Some of you may know me as The Shaggy Dev. One of the more popular subjects I talk about on my channel is my coding adventures in the tactical strategy genre, of which there seems to be a lack of gamedev-oriented content compared to other genres, especially for Godot. A common viewer request is to see more code, which I find hard to make work with the YouTube algorithm, or even a sample project of some kind, which I hope to do one day but don't currently have time for. So, I did some digging around and grabbed an old commit (you are all using source control, right?) for my latest project, Unto Deepest Depths, and have now open sourced it!

REPO LINK

What it is: This is early prototype code of the core game loop for Unto Deepest Depths. You can fire up the game, move units around, attack one another, and step through the turn order. It is prototype code, so the usual warnings apply: may be some jank or things you and I both would do differently now, potentially some bugs (though I'm not aware of any), etc. The code is provided as-is, but I do believe this is repo isn't a complete mess and is in good enough shape to act as a learning example.

I hope you'll find it helpful!

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