this post was submitted on 07 Oct 2024
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Godot: The open source game engine

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The original was posted on /r/godot by /u/nvidiastock on 2024-10-07 11:20:53+00:00.


In light of the recent drama and a bit of negativity, I thought it would be a good time to think about all the good things that have happened with the project over the years. It hasn't been perfect, but I think we can all remember at least one thing that we really liked.

For example, I really liked the fact that Juan Linietsky responded to a community post about performance concerns, which detailed some challenges and potential solutions directly. I think responding to negative feedback in this way is commendable. (link for anyone interested - godot_binding_system_explained.md (github.com))

What was your favorite Godot management/development moment?

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