this post was submitted on 11 Oct 2024
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[–] Blackmist@feddit.uk 9 points 20 hours ago

Company complies with the law.

PCMR: Wow, what a great company!

[–] ArchRecord@lemm.ee 11 points 1 day ago

I find it indescribably funny that no matter what, every news site somehow manages to always put a mobile app install screen with the company's product as the banner image for their articles, even in this case, when I think most people would have probably never even thought of Steam as a mobile app, only as PC software.

[–] Muffi@programming.dev 5 points 23 hours ago (3 children)

I just really want to pass on my game library to my kids one day. Can licenses be passed on, or is inheriting entertainment just dead now?

[–] themoonisacheese@sh.itjust.works 12 points 20 hours ago

According to the EULA, no. According to common sense, leave the steam password in your will and you're fine.

[–] weew@lemmy.ca 2 points 14 hours ago

Buy from GOG, download and archive the installers yourself.

If i remember correctly, gog allows this

[–] Aphelion@lemm.ee 80 points 1 day ago (1 children)

This is in response to the new California law that forces stores to clearly disclose that the customer is buying a temporary license.

[–] uniquethrowagay@feddit.org 46 points 1 day ago (1 children)

Just like the EU, California does a lot for global customer protection.

[–] nova_ad_vitum@lemmy.ca 2 points 15 hours ago* (last edited 15 hours ago)

Except the cancer warning thing which didn't exactly have the desired effect. Good intent, bad execution.

[–] Carrolade@lemmy.world 64 points 1 day ago (1 children)
[–] danekrae@lemmy.world 44 points 1 day ago

I still hate the future.

[–] MoogleMaestro@lemmy.zip 4 points 1 day ago

Good. I like transparency and this has always been the truth. And I'm glad Valve isn't doing much to fight against it.

[–] ProgrammingSocks@pawb.social 14 points 1 day ago (1 children)

This was always the case. The only difference is the words they use.

[–] Revan343@lemmy.ca 10 points 1 day ago

The only difference is the words they have to use. They aren't making this change by choice

[–] cyborganism@lemmy.ca 39 points 1 day ago (4 children)

So if I download a pirate copy, I'm in the clear because I purchased a license.

Doesn't GOG provide the games without copy protection? Doesn't that mean you can actually back up your installed games?

In any case, these services should allow their customers to download a digital copy of an ISO or an installable package of the game so it can be saved as a backup and installed independently.

[–] GammaGames@beehaw.org 23 points 1 day ago* (last edited 1 day ago) (6 children)

drm is optional on steam, plenty of games are just binaries you can backup like any other. Not that it helps much with the games that do use it…

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[–] the16bitgamer@programming.dev 18 points 1 day ago (1 children)

So if I download a pirate copy, I'm in the clear because I purchased a license.

Nope since the copy of the software was obtained with someone else's license. That said this would be hypothetically impossible to prove in court so 🤷

Circumventing DRM is questionable since I think it's illegal to distribute but not own. So let's say you have a CD installer for the Sims and download a crack exe to launch it without the CD. You are in the clear but the host for the download is not.

GOG or backing the game up yourself is the only way around this.

[–] cyborganism@lemmy.ca 4 points 1 day ago

Yeah moving forward I'm going to buy on GOG.

[–] themoonisacheese@sh.itjust.works 13 points 1 day ago (1 children)

It's already legal to download backups in certain jurisdictions, for example in France.

Also, it's very undocumented but you can actually generate an offline installer for a copy of a game you own on steam. It will still require steam and to be logged in in offline mode with an account that has a licence, of course, but it is a thing you can do.

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[–] Dagnet@lemmy.world 7 points 1 day ago* (last edited 1 day ago) (3 children)

When you buy on GOG you really get the game, you can (without needing a launcher) download installers without any trouble and you can do whatever you want with them. Want to put a bunch into a pen drive and share with you friends? No problem. Want to install them on a device with no Internet connection? No problem. Want to back them up for whatever reason? No problem.

EDIT: People telling me its not legal, its not about being legal or not, its about having the power to decide to do whatever you want.

[–] SkunkWorkz@lemmy.world 13 points 1 day ago

You still buy a license from GOG like with any piece of software. It’s just that you get the files without DRM. You can’t resell those files like you could if you truly owned the game.

[–] Takumidesh@lemmy.world 11 points 1 day ago

This isn't actually true.

Gog isn't 'piracy is strictly legal' there is still a license attached to the software that can have restrictions.

[–] cyborganism@lemmy.ca 3 points 1 day ago (1 children)

Oh cool! I didn't know they went that far.

I'm buying from GOG from now on.

[–] Voyajer@lemmy.world 9 points 1 day ago* (last edited 1 day ago) (3 children)
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[–] max@lemmy.blahaj.zone 4 points 1 day ago

thepiratebay.org

[–] TommySoda@lemmy.world 20 points 1 day ago (1 children)

I'd rather own the games that I pay for than "rent" them in the first place. Sure, this is useful. But it doesn't really solve the issue of not owning anything you buy these days. If anything this will just give them an excuse when they decide to take games you paid for away from you.

[–] danekrae@lemmy.world 9 points 1 day ago (1 children)

I’d rather own the games that I pay for than “rent” them in the first place.

But people will still pay up anyway.

Gamers have a very short memory. The "ooh shiny!" mentality means that, as a demographic, they are willing to tolerate a high degree of abuse as long as they get to placate themselves with self amusement software.

[–] solsangraal@lemmy.zip 17 points 1 day ago (1 children)

corporations would make breathing a subscription service if they could

[–] ihatetheworld@lemmy.ml 21 points 1 day ago (3 children)

When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time. A consumer gets engaged in a property, they might spend 10,20,30,50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high. But it is a great model and I think it represents a substantially better future for the industry.

I was reminded of this. They would if they could. I am glad i am not living in that timeline.

[–] CanadianCorhen@lemmy.ca 15 points 1 day ago

When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you’re really not very price sensitive at that point in time

Forgot how evil that was. God, if i was 6 hours in, and they asked me a dollar to reload, i'd uninstall the game, and go play some minecraft or something.

[–] dwraf_of_ignorance@programming.dev 2 points 1 day ago* (last edited 1 day ago)

I am glad i am not living in that timeline.

Yet

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[–] TriflingToad@lemmy.world 14 points 1 day ago

They should be forced to make buyers own it instead of another popup nobody reads.
It COULD become a good change if games get backlash for having the popup but when 90% of games have it nobody will care.
This just gives the "well you didn't read the TOS so it's actually your fault" idiots more talking points.

Could go either way but I assume it wont change much.

[–] twinnie@feddit.uk 6 points 1 day ago (2 children)

I feel like there needs to be some kind of way of recording what games have been purchased (licensed) so that if a store were using goes out of business we should be able to get it from another store, at least for a very reduced price just to cover their costs.

[–] atrielienz@lemmy.world 2 points 15 hours ago

This isn't up to the stores. It's up to the gaming developers who own the right to license the games. I have been making this argument for years, and explaining digital (and physical) content licensing to people on the internet for years and almost always get downvoted because they don't like facts that interfere with their sense of righteousness.

I don't disagree that is scummy practice to randomly end a license and take something someone paid for out of their library or otherwise deny them access to it. but I cannot stress enough that this is the fault of both parties or the licensing agreement (the license seller and the entity that agrees to allow the license seller to sell licenses to the content). People will always blame Sony or Amazon or Apple. But never Universal, or Disney, or Paramount or whoever. It's both. They're both assholes in this scenario. One of them is limited by the law. The other one can offer that content by other means to people who have already purchased it once but won't because capitalism and greed.

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[–] Pixlbabble@lemm.ee 1 points 1 day ago (1 children)

Every game I bought before the wording change should be under my ownership imo. Retroactive shit is bullshit.

[–] TJDetweiler@lemmy.ca 7 points 1 day ago (2 children)

It was always in the EULA. You signed the contract when you made the account.

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