this post was submitted on 13 Oct 2024
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Factorio

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The original was posted on /r/factorio by /u/Tachi-Roci on 2024-10-13 04:03:08+00:00.


All of the other planets have mechanics that require a significant increase in comlexity

Fulgora:

-inverts crafting recipies requiring sorting resources and deciding what to scap to build more basic resources

-oilsands force you to rely more heavily on rails and forces you to consider space constraints

Gelba:

-spoilage mechanics heavily punish backfilling on resources, which is the easiest equillibrium to settle into when upgrading your base. heck even having too long of a path from the output to input could potentially be a problem you need to address.

Aquillo:

-no way to acquire basic resources on the surface, so it tests your interplanetary logistics heavily

-freezing requires you to make space in all of your builds for heat pipes, and to maintain a whole separate heating network ontop of your electric network.

But vulcanus: I guess you have to turn sulfuric acid into water instead of just going to a lake, and use coal liquefaction instead of oil pumping directly? but fulgora and aquillo have similar issues to those. But the main "mix up" of the planet is that you get iron, stone, and copper directly from lava. This is in many ways easier to work with that a conventional miner->smelter->assembler setup, because you can make copper, iron, steel, wires, gears, even ~~low density structures~~ * using the same input in a single step.

*edit: the foundry can only make LDS using the regular recipe, my bad.

I'm not sure if i'm missing something here.

Note, i'm not trying to say vulcanus being easier would be bad. As the devs have pointed out they want each planet to be faster to setup than Nauvis, which the foundry and lava crafting certainly accomplishes. And its just cool as hell and a neat change of pace from the default way of getting metallic items, it doesent neccasarily have to be harder to be fun in a novel way.

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