this post was submitted on 20 Oct 2024
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Factorio

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The original was posted on /r/factorio by /u/nooneiusedtoknow on 2024-10-20 19:14:51+00:00.


In preparation for tomorrow, I opened my 300-hour "Industrial Revolution 3" save file for the last time. I've been playing this game for the past 12 months. While I often over-prepared, making the run less efficient, I thoroughly enjoyed every moment of it. The sprites in this mod are soooo beautiful :)

After starting with a bus system for all the steam-based buildings (these surely prepared me for Aquillo) until I could ramp up production, I transitioned to a train block design, using 11-chunk blocks with over 600 train stations for short 1-2 trains. Most stations had a train limit of 2, though I couldn't get LTN to work properly with fluids unless I restricted the train limit to 1.

For resources that required less than a full train wagon, I used Erandal's Drone mod, which is incredibly simple to use—maybe even a bit too simple! Most of my energy came from solar panels, but since I needed to consume certain resources, I also set up burners that turned on as needed using simple logic.

The entire base was designed to produce 300 SPM, though I suspect there are a few bottlenecks I haven't yet identified. I've been short on time lately, so I didn't manage to dive into infinite research. Some resource buffers at the train stations might be hiding a few issues. Fortunately, fixing any bottlenecks should be straightforward since I can just copy existing blocks.

Now, here are some pictures, and then it's time to wait for tomorrow! ;-)

My little factory

Typical block with delivery station

LTN Train depot which I had on every 5x5 blocks

LTN Train depot zoomed in

LTN Manager resource overview

Forestry city block with 3x3 chunks of forest

Research labs for 300 SPM

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