this post was submitted on 12 Nov 2024
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PC Gaming

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[–] ech@lemm.ee 6 points 1 week ago

He's right, but not for the reason he thinks. AAAs continuing to prove indies are the best place to find interesting games.

[–] osaerisxero@kbin.melroy.org 3 points 1 week ago

says Take-Two CEO Strauss Zelnick, lying as he breathes

Fixed that for you.

[–] Varyag@lemmy.dbzer0.com 2 points 1 week ago

Take-Two CEO? absolutely do not believe anything coming out of his mouth or company. Scum.

[–] DebatableRaccoon@lemmy.ca 2 points 1 week ago

As if this tool knows anything about creativity beyond being creative with numbers

[–] LiveLM@lemmy.zip 2 points 1 week ago
[–] Xenny@lemmy.world 0 points 1 week ago* (last edited 1 week ago) (1 children)

To make a videogame (that's worth being played) you need to innovate and iterate and find fun in the mechanics by testing them for "fun"

An AI doesn't inovate. An AI doesn't have "fun"

AI cannot make an original videogame

[–] RightHandOfIkaros@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

A video game does not need to be innovative to be fun.

[–] Xenny@lemmy.world 1 points 1 week ago (1 children)

Yeah an AI can make clone slop sure. Enjoy your slop

[–] SwordandArt@lemmy.world 0 points 1 week ago

You underestimate people’s willingness to enjoy slop. Regardless, AI will continue to improve and consume more and more areas of game development. Just like a basic web page can be generated from a prompt a game will be created from the specifications outlined in a game design project plan.

[–] Yerbouti@sh.itjust.works 0 points 1 week ago

I'm already losing sounds gigs to AI...

[–] whithom@discuss.online 0 points 1 week ago

Get ready for a wave of uncreative games.