this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] DaleGribble88@programming.dev 19 points 1 year ago (1 children)

Sad times, I remember first learning from Tornado Twin tutorials way back in version 3. At this stage of my life, I basically develop exclusively for game jams, and give away my weekend warrior projects for free. The new pricing model, as currently described, would not affect me. However, trust has been eroding for a while. Trust is gone now. I do not trust Unity not to alter the deal further. I fear that I may become liable for fees that I did not agree to when I published, for lack of a better term, my games to the internet. I've been looking at features offered up in Unreal for a while. I guess it is time to start watching tutorials.

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[–] Saneless@lemmy.world 19 points 1 year ago

Shareholder greed is astounding

[–] pkill@programming.dev 16 points 1 year ago* (last edited 1 year ago) (5 children)

If I had a dollar for every time proprietary software users act surprised when it abuses them...

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[–] pinkdrunkenelephants@sopuli.xyz 14 points 1 year ago* (last edited 1 year ago) (12 children)

🤔 So what's stopping people from simply making games under the free license and selling them anyway without paying Unity ridiculous taxes and fees?

Also now would be a great time to just use Godot and be done with it.

[–] derfl007@lemmy.wtf 14 points 1 year ago (8 children)

Licenses and copyright laws. When you make a game with Unity, you're using proprietary code from Unity which has a license stating that the free version can only be used under certain circumstances. You'd be braking this license agreement if you distribute a game outside those conditions

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