Choices once made (purchasing armor) cannot be undone later. Buy a half-assed weapon in round 1, fill that slot forever and never be able to throw it away later.
Greentext
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
Mind you, Monster Hunter World forces every player of a hunting squad to view an unskippable story mission cutscene in their own hosted instance before being able to join another player's session of the same mission.
Lots of watching the cutscene in a solo hunt, abandoning the mission, then joining on a friend.
Game is not open-source.
Does not run fluently on a modern computer in 2024.
Requires internet connectivity even though single-player.
Enemies get way harder as you progress through the game and upgrade your weapons, making all these upgrades essentially useless.
Earned levels increase your character's size permanently. As your character grows, it can no longer sneak into small tunnels to catch precious loot.
When you die you have to re-start from the beginning. From the very beginning.
You have to spend your earned money after every round. You cannot save it to learn what skills you actually need and then bulk-buy later.