Reminds me of the 70s when suddenly everything was "Eco-Friendly".
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I remember an old song "I'll go green when they go green and they'll go green but not really green more like aquamarine" and it appears to no longer exist on the internet.
Another song I can't find is about a guy who tells the story of all his past lives and in each he was a whore and someday he'll be a whore again.
Really wish songs would stop disappearing.
Yours is the most captivating comment in this entire thread.
Lmao. The “organic” labeling has made it to electronics.
Certified Artisanally Hand-Crafter Code
Not sure how to interpret this. The use of any tool can be for good or bad.
If the quality of the game is increased by the use of AI, I'm all for it. If it's used to generate a generic mess, it's probably not going to be interesting enough for me to notice it's existence.
If they mean that they don't use AI to generate art and voice over, I guess it can be good for a medium to large game. But if using AI means it gets made at all, that's better no?
I'd argue that even if gen-AI art is indistinguishable from human art, human art is better. E.g. when examining a painting you might be wondering what the artist was thinking of, what was going on in their life at the time, what they were trying to convey, what techniques they used and why. For AI art, the answer is simply it's statistically similar to art the model has been trained on.
But, yeah, stuff like game textures usually aren't that deep (and I don't think they're typically crafted by hand by artists passionate about the texture).
I am for the most part angry that people are being put out of work by AI; I actually find AI-generated content interesting sometimes, for example AI Frank Sinatra singing W.A.P. is pretty funny. This label is helpful to me so that I know I'm supporting humans monetarily.
People want pieces of art made by actual humans. Not garbage from the confident statistics black box.
What if they use it as part of the art tho?
Like a horror game that uses an AI to just slightly tweak an image of the paintings in a haunted building continuously everytime you look past them to look just 1% creepier?
Would the feature in that horror game Zort where you sometimes use the player respon item and it respons an NPC that will use clips of what a specific dead player has said while playing count as AI use? If so, that's a pretty good use of AI in horror games in my opinion.
That's an interesting enough idea in theory, so here's my take on it, in case you want one.
Yes, it sounds magical, but:
- AI sucks at make it more X. It doesn't understand scary, so you'll get worse crops of the training data, not meaningful changes.
- It's prohibitively expensive and unfeasible for the majority of consumer hardware.
- Even if it gets a thousand times cheaper and better at its job, is GenAI really the best way to do this?
- Is it the only one? Are alternatives also built on exploitation? If they aren't, I think you should reconsider.
•Ok, I know the researching ability of people has decreased greatly over the years, but using "knowyourmeme" as a source? Really?
• You can now run optimized open source diffusion models on an iPhone, and it's been possible for years. I use that as an example because yes, there's models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game
• Already has for awhile as demonstrated by it being able to run on an iPhone, but yes, it's probably the best way to get an uncanny valley effect in certain paintings in a horror game, as the alternatives would be:
- spending many hours manually making hundreds of incremental changes to all the paintings yourself (and the will be a limit to how much they warp, and this assumes you have even better art skills)
- hiring someone to do what I just mentioned (assumes you have a decent amount of money) and is still limited of course.
• I'll call an open source model exploitation the day someone can accurately generate an exact work it was trained on not within 1, but at least within 10 generations. I have looked into this myself, unlike seemingly most people on the internet. Last I checked, the closest was a 90 something % similarity image after using an algorithm that modified the prompt over time after thousands of generations. I can find this research paper myself if you want, but there may be newer research out there.
They cannot possibly assure customers that remote devs aren't using copilots to help them code.
Generative AI is a technology that can create pictures, movies, audio (music or voice action) and writing using artificial intelligence
By their definition of Gen AI, it's unclear to me if the label says anything about code. I'm not sure I would consider it "writing."
This might be a little off-topic, but I've noticed what seems to be a trend of anti-AI discourse ignoring programmers. Protect artists, writers, animators, actors, voice-actors... programmers, who? No idea if it's because they're partly to blame, or people are simply unaware code is also stolen by AI companies—still waiting on that GitHub Copilot lawsuit—but the end result appears to be a general lack of care about GenAI in coding.
I think it's because most programmers use and appreciate the tool. This might change once programmers start to blame gen AI for not having a job anymore.
Indie studio teams are pretty small so its possible, I personally hate that the word copilot ever even appears and never ever autogen code, but moreso I'm sure the stamp refers to art, texture, and sound.