this post was submitted on 29 Jun 2023
91 points (97.9% liked)

Games

16806 readers
997 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 19 comments
sorted by: hot top controversial new old
[–] qtie314@sh.itjust.works 30 points 1 year ago (2 children)

For clarification, they are only rejecting games with AI-generated content trained with datasets not owned by the creator. If a game uses AI trained in content owned by its company, it's fair game.

[–] somePotato@sh.itjust.works 8 points 1 year ago (1 children)

That sounds worse than a complete AI art ban. If you're an amateur dev with an idea, some programming skill and zero budget, you can't use AI art to make your game look a little better than all the crappy asset flips. But if you're a big studio with a portfolio to train the AI on, you can cut 90% of your art team to use mostly AI. Indie devs lose, artists lose and big corps win, as usual

[–] brsrklf@compuverse.uk 4 points 1 year ago

I think you're underestimating how huge a dataset has to be to get a somehow decent AI output.

The effort to create those custom in-house datasets would never be worth the prospect of not needing artists anymore. There is a reason current AI is mostly trained with sources of dubious legitimity. They just need as much data as they can gather.

AI generation is only profitable if you conveniently ignore where your source material comes from.

[–] SandmanXC@lemmy.world -2 points 1 year ago (1 children)

This feels like the worst of both worlds. The whole ai "pitch" for the masses is that it can help small devs with no, say, art skills. This just ensures the corpos have free reign to do whatever they want.

[–] Loki@feddit.de 6 points 1 year ago

No, it ensures that artists get paid for their work. If you can't afford an artist, either don't make a game or use free assets.

[–] nobody@sh.itjust.works 27 points 1 year ago

Makes sense, it’s far too early and we don’t really have any types of regulations regarding this, Valve’s playing it safe and I don’t really blame them.

[–] Stanley_Pain@lemmy.dbzer0.com 22 points 1 year ago

Good. The Unity "asset flip " games are bad enough.

Already seen a bunch of games like that show up on Steam.

If it's done well, you shouldn't be able to tell anyway. This is just rejecting low quality efforts, which should be the norm anyway.

[–] greybeard@lemmy.one 10 points 1 year ago (1 children)

As an amateur game developer, I see the boost AI generated content can add to a game, but right now none of the tools are ready to become featured assets. The only games using them heavily are likely games that won't bring any value to Valve, so it is an easy call. This will change in the future.

I am excited to see what AI generated content will do though. Already it can be used for bad textures and sprites. Bad music and pointless character blather too.

[–] taladar@sh.itjust.works 10 points 1 year ago

Seems reasonable given the trade-offs right now. There likely won't be many games featuring a significant amount of AI-generated content, especially non-text content so they won't lose a lot of games that way but as someone redistributing what the game developer distributes to them on a large scale they have a lot to lose if distribution turns out to be illegal after all and they have to pay damages.

[–] BlahajEnjoyer@lemmy.blahaj.zone 5 points 1 year ago (1 children)

Wasn’t the entire GTA Definitive Edition AI generated?

[–] TinyPanda@sh.itjust.works 2 points 1 year ago (1 children)

It was upscaled via machine learning, nothing at all to do with AI.

[–] key@lemmy.keychat.org 6 points 1 year ago (1 children)

It's not a pyramid scheme, it's a reverse funnel!

[–] Destoh@lemmynsfw.com 6 points 1 year ago

But we're talking about two completely different things here. One is talking about AI that is utilizing copyrighted work and the other is just an upscaling algorithm. What you want to define as AI is irrelevant, we're talking about artist credit more than anything.

[–] Call_Me_Maple@lemmy.world 3 points 1 year ago

Boy, this whole AI art stuff is really messy, and it feels like no one even remotely knows how to move forward with it.

[–] BenDoubleU@lemmy.world 3 points 1 year ago (1 children)

Wonder if this was why "Only Up!" was taken off the steam this morning.

[–] nanoUFO@sh.itjust.works 6 points 1 year ago* (last edited 1 year ago)

I imagine it was using a lot of stolen assets I swear I saw the youtube logo at one point and some other logo's. Pretty sure youtube didn't give rights to that to some random dev.