this post was submitted on 29 Sep 2023
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[โ€“] Jaysyn@kbin.social 1 points 1 year ago

...so far...

[โ€“] Sho@lemmy.world 1 points 1 year ago

As to be expected from Todd "it just works" Howard ๐Ÿ™„ He has this weird ability to snatch failure from the jaws of success alot of the time.

[โ€“] Adderbox76@lemmy.ca 1 points 1 year ago

It has it's share of problems, but for the most part I'm enjoying it greatly.

The biggest issue (for me) is that outposts are largely useless and can safely be ignored. Exploration is useless and can safely be ignored. They both need to be fleshed out and made much more important to the game as a whole.

I feel like I need to do outposts and scan planets to experience the game fully, but I don't want to do either of those things because they're pointless.

However on the flip side of that, a LOT of the quest lines are super fun and some of the best I've seen in a Bethesda game for sure. The whole Crimson Fleet storyline was great, for example, although I wish there were more options to subvert it. (I found myself wanting to drop certain evidence off with the news reporter rather than where I was supposed to. I was sad when it didn't let me.)

Ship building is great, but companions are clingy and needy.

The biggest positive is that we simply have a proper single-player game again instead of the pseudo-single-player crap from ubisoft where for certain missions you need to "team up" with other people online who may or may not be annoying as fuck.

So all in all, swings and roundabouts. But for me, the positives more than outweigh the negatives.

[โ€“] Zdvarko@lemmy.world -2 points 1 year ago (3 children)

No surprise, if they had only upgraded their game engine so you didn't have so many cut scenes would have been much better.

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