this post was submitted on 01 Jul 2023
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[–] Jamie@jamie.moe 15 points 1 year ago* (last edited 1 year ago) (3 children)

I was going to leave a snarky comment about the game not being all that old, but then I double checked the release date and saw it was ~~11~~ 9 years ago. Now I just feel old and I can't even really make that snarky comment.

[–] beyondtas@sh.itjust.works 9 points 1 year ago (1 children)

It still isn't a good reason. (Major) remakes don't make sense until a generation has passed - that is, at least 15-20 years later. There's no point. Last of Us was a silly one to do, even if it looks better now. They shouldn't even be discussing a Black Flag remake until after 2030 and earlier in series game remakes are released.

[–] CoderKat@lemm.ee 5 points 1 year ago* (last edited 1 year ago)

Yeah, I love The Last of Us, but it didn't really feel like it needed a remake either. It isn't enough of a difference to be worth buying for someone who already has the original version (especially not at that price tag). And IIRC, they didn't even give the remake the same improved combat system from the second game.

I guess the upside is that a new generation of gamers just starting each series can have an improved experience and I really am happy for them because Black Flag and The Last of Us are amazing, must play games. But I personally sure would prefer development be focused on new games.

And also making sure games are always gonna be on PC, because that's the platform that ages the best. Eventually, consoles seem to drop backwards compatibility and older consoles become difficult to get, but PC always works and generally ages best. Thankfully all AC games are on PC already and it seems Sony is now in the habit of pushing for PC releases after a delay.

[–] CoderKat@lemm.ee 8 points 1 year ago

Despite that age, I think it has aged great (at least on PC). It's a beautiful game.

I don't get why it'd be remade, given how well it has aged. Just make a sequel with similar gameplay but a fresh story, missions (no eavesdropping!), and map. AC Rogue was very similar, but without being explicitly pirate themed and the story of Rogue was very short (but I did like it).

[–] briongloid@aussie.zone 2 points 1 year ago (1 children)

It came out 9.5 years ago.

[–] Jamie@jamie.moe 2 points 1 year ago

Misread it as 2012, you're correct.

[–] Monomate@lemm.ee 9 points 1 year ago (3 children)

Ubisoft seem to be running out of ideas if their best bet is remaking a relatively recent game. They should leave the Assassin's Creed franchise resting for a bit if they lack innovative ideas for it.

Maybe doing a feudal Japan AssCreed is still valid as there's fan demand for it, but if they do they better nail it because they'll be inevitably compared to Ghost of Tsushima.

[–] laylawashere44@lemmy.blahaj.zone 6 points 1 year ago (1 children)

I mean if there is one company that took risks with their largest franchises it's Unisoft. Origins literally changed massive parts of the game, arguably even changing the genre. IMO as someone who tried to go back to some of the older games like Syndicate and Black Flag they are really dated in a lot of ways.

[–] Monomate@lemm.ee 4 points 1 year ago (1 children)

They changed the overall game design in Assassin's Creed Origins, but not out of goodness of their hearts. The game's new direction was more compatible with microtransactions.

[–] Ser_Salty@feddit.de 3 points 1 year ago (1 children)

Was it? The primary thing they're selling through MTX is player and weapon "skins", which were already a thing in the past games (they didn't sell them, IIRC, but realistically they could've). I guess the booster packs and stuff like that wouldn't really work without the RPG leveling, although I question how profitable those really are.

[–] Monomate@lemm.ee 2 points 1 year ago

This new RPG approach allows them to:

  1. Adjust the "grindness" of the gameplay, requiring the player to kill a lot of enemies on sidequests to actually start being a threat to normal enemies. If the player rushes to the story missions without level grinding, enemies will feel like damage sponges.

  2. Make the previously insta-kill hidden dagger ineffective if the level of the player character is too lower that the enemy level. They do this so the player don't have lethal options if they bypass the grinding.

  3. Introduce a loot-based economy, with crafting mechanics sprinkled on top. This is another aspect of grindness to make the player waste time before going to the main event (the story missions).

All previous points offer clear avenues for Ubisoft to sell MTX: XP boosts, premium loot though MTX, etc.

[–] gk99@lemmy.world 3 points 1 year ago

Based on everything we've seen recently, it seems like their sales are declining, but rather than follow through with ideas that make sense like actually fixing the sexual harassment problem at the company and making good games instead of shoving dumb gimmicks into mainstay franchises, management has decided to tell the employees to work harder and just announced a brand new blockchain game.

[–] b3nsn0w@pricefield.org 3 points 1 year ago

I don't dispute that they're running out of ideas, but Black Flag was released in 2013. That was ten years ago, and if they're still just in the planning stage, we won't see the remake for another 3-5 years at least. I don't think it's gonna be recent by then.

I'd much rather like to see a sequel/prequel/some form of extending work than a remake though. I like Black Flag more than the entire rest of the Assassin's Creed series so I'm hella excited, but idk if a remake would add that much.

IMO a lot of people are here are hating on Unisoft and rightly so in regards to the SH stuff but IMO they have been taking the series in a pretty decent direction since Unity and Syndicate. The two year gap between games for example. The reimagining with Oddessey and Origins though Valhalla was a miss IMO.

Making the combat less mash click to win was great too. Like if you go back to Syndicate or even older, you can literally close your eyes in a fight or simply just press counterattack to one shot literally everything. Honestly this was something that annoyed me since Altair's Chronicles on the PSP. People forget how guns and bows used to not even require aiming and always locked on.

People complained about the lack of stealth but I want to remind people that Syndicate literally had invisibility. You could brute force your way through every level if you wanted to in literally all the games if you wanted to. Making not stealth more fun in Origins was barely the departure from status quo that people made it out to be.

I played Oddessey in full stealth mode and it was more fun than Evi in syndicate since one shorting literally everyone from a bush was not possible for the higher level grunts (who I usually set animals on or kick them off high places) and there was more strategy since the grunts were a tad smarter with them one of a group always running off to light an alarm beacon.

[–] Daefsdeda@sh.itjust.works 5 points 1 year ago (1 children)

They could also just rework the pc version. Its undtable as hell and one of the solution you need is running it in windows 98 compatibility mode. Even then its an unstable hell.

[–] Cl1nk@sh.itjust.works 3 points 1 year ago (1 children)

I just started playing AC Unity this week on a rtx3080 and the game still struggles. It's ridiculous

[–] Daefsdeda@sh.itjust.works 3 points 1 year ago

Turn of physx or something. Idk if it is the same for unity but that was my problem in black flag. Still unacceptable.

Henry Rollins must be stoked.

[–] MonkCanatella@sh.itjust.works 3 points 1 year ago

That was my favorite one. Though I'm currently playing Odyssey and it's just fantastic as well.

[–] wolf_2202@sh.itjust.works 2 points 1 year ago

Pirate's Creed back for some "Yo-ho-ho"ing

[–] Dorbiman@sh.itjust.works 2 points 1 year ago

Isn't the same team behind Skull & Bones supposedly the one doing this? I'm not so sure about how much faith I have in them lol

[–] _waffle_@sh.itjust.works 1 points 1 year ago (3 children)

Genuine question: how did everyone feel about Black Flag? I know I am not the only one but for one main reason, the game just did not click with me.

I personally feel Ubisoft went all in on ship based stuff and it was extremely annoying. I didn’t like one of the final missions of AC3 due to its boat combat and I just never could remove my disdain of it when I got to 4

[–] Dirk_Darkly@sh.itjust.works 5 points 1 year ago

I was actually really into it. Was the first time I saw them doing something new with the franchise that hadn't been done before and the ship gameplay was really fun. Building up your ship was a good side goal to have to the main game.

Takes me back to a time when companies tried to make interesting games and not maximize profits.

[–] b3nsn0w@pricefield.org 3 points 1 year ago

It was a shitty Assassin's Creed game, but an amazing game on its own merits. I wish it wasn't part of the AC series tbh.

[–] Meowoem@sh.itjust.works 2 points 1 year ago

I genuinely think it's a masterpiece of semi-casual gaming, it's so easy to get into doing something you feel like doing and to waste as much time as you feel like, yet it always feels like you're making some form of progress

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