this post was submitted on 27 Oct 2023
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Share your unfiltered, unpopular gaming opinions and let's dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don't want to see anyone say stuff like "we're all entitled to our own opinions." Let's pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it's optional, and no other industry receives flak for releasing more. I've never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don't have the self control to not buy a purple glittery gun, then I'm glad you don't play the games anymore, but I don't think it makes the game bad.

The annoying player bases is the one I understand the most. I don't really have a point against this except that it's better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

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[–] sugar_in_your_tea@sh.itjust.works 7 points 1 year ago (7 children)

Controllers are better than keyboard and mouse.

I play almost exclusively on PC, but I really don't like playing most games on keyboard and mouse. Analog sticks are better for movement, triggers are better than mouse buttons, and wheel select is more fun than hotkeys. My main complaint is a lack of modifier keys (probably solved with buttons on the back), but overall the ergonomics is much better.

[–] all-knight-party@kbin.run 5 points 1 year ago (7 children)

I'd agree that they're better in every way except for precision and control complexity. Add in gyro and you get pretty damn close, but even then, I think it's easier to be a better shot on a mouse in shooters.

That and it's very very difficult to play something with complex controls on a controller like Arma, or trying to play competitive StarCraft or something, the controller would just always, invariably be worse

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[–] B0NK3RS@lemmy.world 4 points 1 year ago (1 children)

My game time is probably a 50/50 split with console and pc but I prefer using a controller whenever I can. It's just more comfortable to me as I can lean back and relax.

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[–] CancerMancer@sh.itjust.works 4 points 1 year ago (1 children)

I have sticks, motion controllers, a wheel, and various regular controllers, as well as the classic kb+m, and I just find myself coming back to the kb+m for nearly everything. Virtually every time I preferred using something else was because of poor control design (GTA V flying vehicles), driving and simulation experiences (racing, truck/farm/flight sims, Elite Dangerous), and VR (you can't read the keyboard when it matters).

The extreme accuracy of a mouse and versatility of a keyboard make them extremely hard to beat. I even play Monster Hunter games with both because believe it or not, there are advantages on each side.

[–] sugar_in_your_tea@sh.itjust.works 3 points 1 year ago (1 children)

Yeah, I'll probably never give up my kb+m for everything, but when a controller makes sense, I'll absolutely prefer it. I'll even use it for most FPS games, with a gyro, it just feels good.

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[–] PP_BOY_@lemmy.world 7 points 1 year ago* (last edited 1 year ago) (7 children)

Very specific but Assassins Creed: Revelations is the best game of the series (I've only played through Unity). It came just before the games' mythos got too convoluted and took itself too seriously. The combat and parkour is smooth and Constantinople is a beautiful world to explore.

Also, Homefront: The Revolution is a fun lite-stealth FPS that has held up very well for the amount of hate it got on release.

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[–] kux@kbin.social 7 points 1 year ago (2 children)

I don't really mind bad PC ports as I play them with an xbox controller anyway and they're usually cheaper and better than if you bought them on console

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[–] calypsopub@lemmy.world 5 points 1 year ago (3 children)

Unpopular opinion: I play Candy Crush and that makes me a gamer.

[–] CancerMancer@sh.itjust.works 7 points 1 year ago (3 children)

Office workers played Solitaire on their work PCs before smartphones even existed, would they have called themselves gamers? I think a certain minimum degree of investment in a hobby/culture is required before you can name yourself as a participant, and Candy Crush doesn't cut it imo.

[–] B0NK3RS@lemmy.world 5 points 1 year ago (1 children)

I don't have a high opinion on the "game" but who's to say they don't have 10000+ hours in Candy Crush?

[–] CancerMancer@sh.itjust.works 4 points 1 year ago (2 children)

If you have 10000+ hours in Candy Crush and nothing else, is gaming your hobby or is Candy Crush your hobby?

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[–] Gadg8eer@sh.itjust.works 5 points 1 year ago* (last edited 1 year ago) (5 children)
  1. NFT games and using cryptocurrency in games could - hypothetically - have their place, but "investing" in crypto as a way of making money (instead of as a way to take control of money back from central banks) is never going to let that happen. They are a dead end feature solely due to human greed, not due to a flaw in integrating games with a wider decentralized network.

  2. Star Citizen is not and never was a scam. It took 10 years, but that video of the seamless transitions from space to atmosphere to landing zone to city and back is about an already available feature, only the better graphics and a couple map updates shown in the video are unimplemented.

  3. The people who hate on Star Citizen should hate on games like Decentraland and Star Atlas, which take the early access model and abuse it. You should especially hate Star Atlas, which actually is everything bad you've heard about Star Citizen but with worthlessly unimplemented NFTs for the "pixel starships". Also note that Star Atlas ships appear to be weird amalgamations of Star Citizen ship designs, but the (stated) Star Atlas ship role counterparts cost 3x the original price of backing Star Citizen the moment the site for Star Atlas was up.

  4. Regardless of all the above, its my money that I spent on Star Citizen. I'm getting really f-ing tired of being judged for that, especially because I am in a position where I can live in relative comfort but do NOT have the money, neurophysical ability, or social influence to actually improve reality. Building an escapist space fantasy and supporting a community that just wants to have fun is a far better reason to make a video game than taking preorders for games that are tied to draconian DRM software like EA and Ubisoft, or building a pyramid scheme based on a cabal of cryptobros like the "creators" of Star Atlas.

  5. Being patient is fine once. I enjoyed watching Star Citizen grow. I think we need to admit that ALL triple-A now have a 10-year development schedule, and that we need to re-evaluate whether every game needs the player to make a commitment to enjoy the game without buying in-game content. I dedicate myself to LEGO Brawls, Crossout and OpenTTD, I have the time to play Star Citizen too but that's my limit. I can't dedicate all my time off to a game after that. Maybe games need to be shorter again?

[–] DrQuint@lemm.ee 7 points 1 year ago* (last edited 1 year ago)

If you're not designing the NFT game around the profit and trading aspect - then the NFT is pointless and you could just make a game with tradeable assets registered to a conventional relational database.

Aka: What MMO's, browser social platforms and Steam itself has been doing successfully for more than a decade before NFT's showed up.

It's a technological dead end (in gaming) even without the greed, because the use cas is already done cheaper, simpler and better.

[–] Kaldo@kbin.social 6 points 1 year ago

The only thing I agree with you in any of these is that they are probably indeed unpopular opinions, so gj I guess.

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[–] Strayce@lemmy.sdf.org 3 points 1 year ago

I don't mind them as a concept. I'm just jealous I'm not young enough to have the spare time and reflexes to get in on one at the ground floor and git good, follow the meta, keep up with the lore and memes...

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