Sorta not really related but Freya's video on splines ("The Continuity of Splines") is a virtually perfect resource if you're interested in learning about... well... splines.
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wow I wish we learned this kind of stuff in school
Freya is a really good programming maths communicator so it doesn't surprise me
I think gamedev or I guess graphics programming, visualize maths pretty well. I literally quit high school because I could never make any progress in several areas, including math class. But once I read/watch more about gamedev, programming, graphics programming on my own, I got to understand many mathematical terminologies better than I have ever been taught in any school.
Invented in the 50s, Fortran = FORmula Translating language. It was basically created to solve this sort of problem.
I don't know her, so maybe my question is stupid, but does she explain math without using code? I, honestly, am too stupid to programing, I don't understand it. I understand summary, not the second one
The biggest difference (other than the existence of infinity) is that the upper limit is inclusive in summation notation and exclusive in for loops. Threw me for a loop (hah) for a while.
i still don't understand but thanks
Wouldn't reducer be more precise?
I think this is pretty much the imperative equivalent of foldl (\acc i -> acc + 3*i) 0 [1..4].
Can you explain this out a bit more? I'm a self-taught programmer, of sorts, and I'm not quite getting this...
freya is not a random internet people
Oh cool, I know who this person is, she did a couple of amazing videos on Bezier curves and splines