this post was submitted on 01 Apr 2024
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Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] cyd@lemmy.world 2 points 6 months ago
Into my heart an air that kills
From yon far country blows;
What are those blue remembered hills,
What spires, what farms are those?

That is the land of lost content,
I see it shining plain,
The happy highways where I went
And cannot come again.
[–] Prethoryn@lemmy.world 0 points 6 months ago

I think there is something to respect about both types of games these days.

[–] Floshie@lemmy.blahaj.zone -2 points 6 months ago

There's an analogy with the music industry too. Music recording before was for the "elite" who were sure that their music would hit. Nowadays, the music recording broadens to the public, ergo more less quality focused music is released.

The same goes with video games

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