Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

founded 1 year ago
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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Zirka_Interactive on 2024-10-20 22:01:27+00:00.

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The original was posted on /r/godot by /u/dannxit on 2024-10-20 15:40:10+00:00.

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The original was posted on /r/godot by /u/pxindie on 2024-10-20 10:35:06+00:00.

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The original was posted on /r/godot by /u/AskEducational8800 on 2024-10-20 16:34:09+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Mindless-Diamond8281 on 2024-10-20 14:33:40+00:00.


i Added this for anyone trying to cheat in save files for my small game.. LOL

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Material_Seesaw_9701 on 2024-10-20 14:14:49+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/arnemcnuggets on 2024-10-20 10:42:19+00:00.


Appreciate it big time Team Godot!

Meanwhile i pushed a little fix for a bug i encountered during TLS connections. Opened an upstream issue too

You can give it a try with a rabbitmq instance :)

I also tested out a more production-style use case using the free tier at and things look very good! It also integrates with LavinMQ as a broker which is very cool because it seems more resource friendly.

Lmk if you run into any troubles!

My use case is primarily for logging and player-stats/achievements in an authoritative Server setup.

Appreciated all the feedback on my last post so im really happy that its on the asset library now too 🫶

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The original was posted on /r/godot by /u/Pizza_Doggy on 2024-10-20 10:21:43+00:00.

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The original was posted on /r/godot by /u/SteinMakesGames on 2024-10-20 12:07:35+00:00.

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The original was posted on /r/godot by /u/Nepacka on 2024-10-20 12:06:30+00:00.

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The original was posted on /r/godot by /u/EmperorsBallSack on 2024-10-20 09:37:33+00:00.

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The original was posted on /r/godot by /u/eldidou_ on 2024-10-20 09:11:47+00:00.

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The original was posted on /r/godot by /u/nagidev_ on 2024-10-20 06:43:55+00:00.

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The original was posted on /r/godot by /u/Clear-Fold-7572 on 2024-10-20 01:59:07+00:00.


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The original was posted on /r/godot by /u/PracticalAd8120 on 2024-10-19 20:41:33+00:00.

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The original was posted on /r/godot by /u/Ornery_Bath_7751 on 2024-10-19 20:20:39+00:00.

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The original was posted on /r/godot by /u/sleepy-rocket on 2024-10-19 17:02:00+00:00.

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The original was posted on /r/godot by /u/notpatchman on 2024-10-19 18:50:34+00:00.


When editing a scene, hitting Undo is risky because it might undo some "global operation" instead of something you did/didnt do in the scene. Like maybe the scene has nothing to undo but I dont necessarily know that, maybe the node doesnt keep undo, maybe I came back to this hours later, I dont want to "global undo" something. I want undo to only affect the current scene. Would be nice to be able to turn off the global undo from binding to the hotkey maybe?

But its weird I dont have this risk in other software

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/please_dont_pry on 2024-10-19 17:44:44+00:00.

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The original was posted on /r/godot by /u/RetoRadial on 2024-10-19 17:36:56+00:00.

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The original was posted on /r/godot by /u/lukeweirdhand on 2024-10-19 15:26:05+00:00.

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The original was posted on /r/godot by /u/OujiAhmed on 2024-10-19 16:23:22+00:00.

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The original was posted on /r/godot by /u/vmjcv666 on 2024-10-19 15:21:49+00:00.

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The original was posted on /r/godot by /u/DuodolGames on 2024-10-19 15:18:44+00:00.

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The original was posted on /r/godot by /u/Ponybomb on 2024-10-19 14:18:29+00:00.


You don't even have to learn a lot of it. I watched a video about vector math for game devs (This one: ) and what I've taken away from it is this: Math, and more specifically vector math, is just a language of describing quantities and points in a dimensional space -- which is exactly what we're trying to do in a game engine. I'm sure its not essential to become an expert or anything, but if you want to be able to finely tune certain mechanics or the physics of your character to create a certain feel to a game, it seems pretty important to understand how those mechanics are communicated to the engine itself.

I went from being frustrated at not knowing how the default 3D character controller did what it did, to re-structuring it without the use of built-in functions to suit my tastes for movement, and I feel confident I'll be able to tweak it down the line if I need to.

Anyway, just a piece of advice. I'm sure it's not 100% a requirement and you can get away with not knowing much at all, but it's worth seeking out if you're like me and need to understand how things really work before you can be satisfied with using them.

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