this post was submitted on 19 Oct 2024
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Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

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The original was posted on /r/godot by /u/Ponybomb on 2024-10-19 14:18:29+00:00.


You don't even have to learn a lot of it. I watched a video about vector math for game devs (This one: ) and what I've taken away from it is this: Math, and more specifically vector math, is just a language of describing quantities and points in a dimensional space -- which is exactly what we're trying to do in a game engine. I'm sure its not essential to become an expert or anything, but if you want to be able to finely tune certain mechanics or the physics of your character to create a certain feel to a game, it seems pretty important to understand how those mechanics are communicated to the engine itself.

I went from being frustrated at not knowing how the default 3D character controller did what it did, to re-structuring it without the use of built-in functions to suit my tastes for movement, and I feel confident I'll be able to tweak it down the line if I need to.

Anyway, just a piece of advice. I'm sure it's not 100% a requirement and you can get away with not knowing much at all, but it's worth seeking out if you're like me and need to understand how things really work before you can be satisfied with using them.

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