OneDnD - 5e UA Material/Discussion

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A place to discuss the playtest content for the 2024 version of 5e D&D, known by its codename OneD&D.

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

White Plume Mountain is an absolute classic Adventure for level 8 players; one that has been talked about for years and has been redone time and again. Heck, it was even ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. This is the perfect Adventure for those of you who are looking for a bit of combat and a whole lot of puzzle!

Three magical weapons have been stolen recently. Clues in the form of a poem lead those in power to believe the weapons have been brought to a volcano which was once the hideout of a powerful wizard named Keraptis. These are no mere magical weapons, but sentient artifacts. Can your players survive the perils of White Plume Mountain and retrieve them!?

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Spellsheets for all relevant encounters
  • Note from Krepatis and Hiring Letter Handouts
  • Custom Battle Maps

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.

Well, fortunately for you, 99% of that work is done! Only a few things are really left:

  • Read the book, I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Phandelver and Below: The Shattered Obelisk Act 1

Included in my posts are:

  • A Word document for each part of Act 1 for Phandelver and Below with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each section!

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

Campaign Info: As of today, I've officially completed Act One of Phandelver and Below: The Shattered Obelisk! I've also compiled all of my prep for it in a single easy-to-access post which is available to all my Heroes and Legends. You can find it HERE!

I've discussed this on Discord as well as answered a few questions and thought I would clarify some information here; campaigns are super time intensive, so I have to choose wisely which ones I prep. The first half PaB:TSO is an updated version of The Lost Mine of Phandelver which I had already fully prepped; so, I thought I would go through all my prep and update it to match and help all those who are starting to run the campaign! I may one day prep the second half; however, I'm trying to focus on the more popular Campaigns such as Curse of Strahd, before I work on others.

With what I've released, you'll have a great kickstart through most of the campaign and there are plenty of helpful members both on Reddit and on my Discord that can guide you along the rest of the way! I hope that with what I've prepped so far you can have a truly Amazing campaign!!!

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

We're back at it again with another Fully Prepped Mini-Campaign; Dragon of Icespire Peak, A level 1-6 Adventure that's a bit frosty! This is part of the Essentials Kit; released between Dragon of Stormwreck Isle and The Lost Mine of Phandelver all created by WoTC.

Dragon of Icespire Peak is a bit different from the other two I've prepped; not only is it more of a sandbox, but it also has the ability to be run with just one player which is a huge plus for those of you who can't get larger groups together! I'll be incorporating the recommendations from both Bob the World Builder and Sly Flourish along with my own tweaks to make this one of the best experiences you can have running this Mini-Campaign!

If you've used my previous notes you'll know that I take adventures such as these and do all the difficult and time-consuming book-to-session conversions so you don't have to! I do my best to include ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter/Essentials Kit, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Custom Map of Phandalin

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Don't Say Vecna is a level 20 One-Shot by Michael Galvis and Mike Bernier that will have your players tasked with investigating a wizard tower that mysteriously disappeared from the Material Plane. Their exploration will reveal the forbidden secrets three scholars discovered and what fates befell them. Will your player be able to handle the might of Vecna!?

Fortunately, even if they can, there's a modified stat block to really throw the full power of the Arch-lich himself!

*Estimated Session Length: 4-6hrs

*Important Note: If using the revised statblock it is recommended to allow your players to pick the following Magic items:

  • Legendary/Artifact x1
  • Very Rare x2
  • Rare x3
  • Uncommon x 4

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Revised Vecna Statblock for those who want a greater challenge
  • Custom Maps of Cientia Tower

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

8
 
 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Dragons of Stormwreck Isle, is a level 1-3 Adventure, the most recent Starter Set, and successor to The Lost Mine of Phandelver released by WoTC. In it, your players will sail to Stormwreck Isle, an island shaped by an age of conflict between Chromatic and Metallic Dragons. They'll be able to befriend kobolds, explore fungal grottos, fight those twisted by Orcus, and perhaps save the very island itself!

Have your players create their own characters or jump right in using the Pre-Gens that are built with backstories integrated into the plot!

If you've used my previous notes, you'll know that I take Adventures such as these and do all the difficult and time-consuming book-to-session conversions, so you don't have to! I do my best to include Ambiance for every scene, custom battle maps, handouts when needed, spell sheets, encounter sheets, and more!

This may all sound familiar, but seeing as this is a Starter Set, I think it's important to reiterate:

  • Read the Adventure: I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group: As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all: Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things are meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Index & FAQ:

Dragons of Stormwreck Isle:

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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Key points:

  • SDR 5.2 will be made available under Creative Commons.
  • It will release within weeks of the 2025 Monster Manual (which will release February 18th, 2025).
  • It will contain information from all three core rulebooks (PHB, Monster Manual, DMG).
  • It will be localized in all officially supported languages.
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Welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. Heck, it's part of the starter set after all! The issue though, as with many other modules, is that it doesn't describe the best way to transform the contents of the book into an actual session. The Book-to-session conversion can be difficult. Between figuring out when things should happen, understanding motivations and even balancing encounters.

Well fortunately for you 99% of that work is done! Only a few things are really left:

  1. Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you'll have to make tweaks here and there. (Bonus points if you include your players' backstory)
  2. These notes aren't meant to be end-all-be-all. Tweak to your heart's content and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don't freak out and enjoy the journey!

Included in my posts are:

  • A Word document for each part of the LMoP with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each part of the Mini-Campaign!

Without further ado:

Index:

The Lost Mine of Phandelver Index

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

11
 
 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Delivery Witches Apply Within is a level 3 One-Shot for 1-2 players. Inspired by Studio Ghibli/Hayao Miyazaki and Kiki's Delivery Service your player will meet a strange black cat who leads them to the Kat and Cake Bakery where they'll try to prove themselves worthy of the title Delivery Witch by delivering a set of packages. These aren't just any ordinary deliveries, throughout you'll run into a slew of interesting characters and events including a druid posing as a cat, a silver dragon, mists that try to teleport you elsewhere, and ghostly apparitions!

Brittney Hay has done an absolutely fantastic job creating this One-Shot. You really feel like you're in a magical lighthearted world. This One-Shot is a far cry from my usual preps, being for only 1-2 players you'll have the opportunity to really engage your players. The music is right from Kiki's Delivery Service and blends perfectly with your adventure! I couldn't be happier with how this one turned out!

This One-Shot is from an anthology of One-Shots inspired by Studio Ghibli; Eyes Unclouded, If you like this one I'm sure you'll find plenty more to fall in love with! Perhaps if this is popular enough I'll consider prepping even more of them!

*Average Sessions Length: 2-3hrs

Without further ado:

Included in The AAA Collection is:

  • A downloadable copy of all my notes, which includes links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat block organized neatly, along with an initiative tracker and a spot to mark HP
  • A Battle Map for the City

Index:

Other One Shots, Adventures, and Campaigns:

If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,Advent

12
 
 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

The results are in and I'm excited to announce that Nyx and Alanna (AJ) are the 1st and 2nd place winners of Advent's One-Shot Challenge! The goal was simple, to find people who could prep in a style similar to mine so that I could work with them and expand Advent's Amazing Advice! I was blown away with the results and I'm proud to show you what they've come up with!

The Delian Tomb is a Level 1 Introductory One-Shot based on Matt Colville's first episode of his Running the Game series on YouTube.

This adventure begins in the backwaters of a small kingdom, it's a quiet place...most of the time. Recently, there has been an influx of goblins in the region and some of the foul creatures have even begun attacking the farms in the outskirts of the village. Your players are all friends, just traveling through, in search of adventure. It isn't long before they find themselves mixed up in the business of Goblins and pursuing a kidnapped child into the depths of a long-forgotten tomb. This is their opportunity to prove themselves, and to rescue someone in need...if they can survive the perils of The Delian Tomb!

Below you'll find the winner's notes updated by me with all the tweaks and formatting you've come to know and love.

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Spellsheet Handout for the Goblin Shaman
  • Custom Maps (Credits: u/sladank, uchideshi34 (Jon), grant1derlin, CragtheLAD)

Index:

Other One Shots, Adventures, and Campaigns:

It was such a fantastic experience working with others on this! You'll see plenty more of Nyx and Alanna in the future!

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers, Advent

13
 
 

cross-posted from: https://ttrpg.network/post/3803122

Discussion with crawford concerning the playtest feedback from the most recent playtest

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Hey, everyone my name is Advent, and I run a Patreon called Advent's Amazing Advice! I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for New and Busy DMs. My prep includes detailed notes, music, ambiance, maps, encounter sheets, handouts, and tweaks so you can run the best sessions with the least stress possible!

I've been working on Advent's Amazing Advice for well over a year now! Thanks to all the support of my Patrons, I'm finally in the position where I can add someone to the team to lighten the load of prepping! With their assistance, I'll be able to expand the ways I can help everyone!

In order to find the perfect person, I'm creating a contest. The rules are simple. The person who can prep a One-Shot in a style most similar to mine will be the winner. I'll be judging this based on the following:

Main Criteria

  • Formatting: How close you can match my style
  • Improvements: Includes additions; as well as flow, ease of use, etc.
  • Music Selection: Picking the perfect tracks to match each scene (*Create a YouTube playlist)
  • Including additional resources: ie. maps, handouts, encounters sheets, etc. (Be sure to properly credit)
  • Packaging: Delivering the Prep the same way I would (ie. Folder Organization)

The One-Shot that contestants will be working on will be The Delian Tomb. I've chosen this one because it's short, has multiple versions, and is made for beginners to D&D. How you choose to prep will allow me to see how well you can get into the mind of a new DM; ensuring they have all the tools at their disposal to run an Amazing session!!!

Not only will the winner be joining the team*, but there will be prizes! Additionally, if 2nd and 3rd place impress me enough with their quality, they might just find themselves being called up to collaborate in the future!

Prizes

  • 1st - $100 and have your prep featured on Advent's Amazing Advice
  • 2nd - $50
  • 3rd - $25

Deadline - 1/15/24

If this sounds like something you're interested in, you can get started by downloading the Contest Resources by Clicking Here or Here. Once you've finished, you can upload your files to Google Docs and send an email with the link, as well as to the YouTube playlist that you created!

Email - AdventsAmazingAdvice@gmail.com

For those of you who haven't seen my work before, you'll find an example of my Into Ivy Mansion prep in the Contest Resources Pack. I've also included additional examples of my prep below.

Position Info

  • Pay: I’m offering the same amount that I charge for commissions, so $100 for each One-Shot Prepped; with up to a bonus $100 for each completed project based on how closely the person can match my style. If the person is good enough, then they’ll eventually be able to switch over to receiving a percentage of all profits from Advent’s Amazing Advice instead! Payment is via Venmo, but other ways can be worked out if needed!
  • Content Production/Hours: - I’m looking for someone who can fully prep between 1-2 One-Shots a month, you can choose when, where, and how to complete the work! I’ll be guiding the person to match my style and be there to help with anything that pops up along the way.

I can't wait to see how this turns out and I'm so excited to have the chance to be able to do something like this. Thank you all so much, without you, I could never have imagined coming this far! If you have any questions at all, please don't hesitate to ask!

Cheers,

Advent

* Joining the team is contingent on producing high-quality content and being a person others would want to work with!

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I hope everyone is having a Fantastic December! With the Holidays in full swing, I wanted to give everyone here a present, by doing all the prep work for a fantastic Holiday One-Shot for you! Then, in turn, you can gift that experience to your players! And what better gift is there for players who have been so good, than an opportunity to let loose and be evil for a change! Yes, that's right, The Night before Wintermas is specifically designed for Level 5 Evil/Neutral aligned players.

Thanks to the creative mind of jmanc, you'll bring your players to The Town of Frosthold and join a morally bankrupt Toy and Tabacco company to put an end to Santa's charitable operations by Infiltrating his workshop and dealing with the problem for good!

Experience holiday music to fit every scene, face your favorite Christmas Characters...in a battle to the death, earn unique magic items to help you take on the fat man, and live vicariously through your newly evil characters! This is a One-Shot you won't want to miss!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for the encounter. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP
  • An Alternate encounter PDF for Frosty and The Snowmen *(Updated 2023)
  • Custom Maps for Santa's Grotto
  • Custom Boss Fight Music
  • Handouts for the Scrolls of Haste and Invisibility
  • A Preview PDF of Flee Mortals

Other One Shots, Adventures, and Campaigns:

I hope you enjoy this as much as I did! If you have any advice on how I can improve my notes further, please let me know either here or leave a comment on the Google doc itself! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,

Advent

16
 
 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

We're back at it again with another Level 1+ One-Shot, this time by the amazing Jennifer Adcock! Grammy's Country Apple Pie is the perfect One-Shot to run for a group of kids who are looking to just have some fun. They can go in the hard way and try to fight everything or they can try to practice those bard-like skills and converse their way through the challenges!

In Grammy's Country Apple Pie, a wizard named Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires your group to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since been overrun by goblins. But all is not as it seems at Grammy’s Bakery, and Tyndareus isn’t the only one who’d do anything for those pies.

Parents and Teachers can oftentimes be even busier than the rest of us and with this Fully Prepped One-Shot I hope I can help get families together and bring new generations of players to the table!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Custom Maps of Grammy's Bakery

Other One Shots, Adventures, and Campaigns:

If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

17
 
 

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

It's October, the month of Halloween, so of course I had to prep a spine-chilling One-Shot! The Haunt is one of the highest-rated 5th-Level Horror-Themed One-Shots around by Phil Beckwith. In it, your players will have to survive, solve puzzles, and uncover the mysteries of Montarthas Manor.

In ages past, an ancient town was lost and destroyed by a siege of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor?!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Handout for The Scroll of Invisibility
  • Custom Maps (Credits: just_2_clarify, Before the Lore, Anonymous, PogS_3)

Index:

Other One Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

18
 
 

Quick summary: the bastion system are rules to create a personal home / guild hall / fortress for your party with prices and special abilities.

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Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.

Well, fortunately for you, 99% of that work is done! Only a few things are really left:

  • Read the book, I know surprising, but It can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Advent's Notes: I was surprised with how few changes were made in the book considering how long this adventure has been around and all the wonderful things the community has come up with, I was even more surprised when they started adding more monsters to Cragmaw Cave. It's already pretty rough in there and with the additional creatures, it's almost assured there's going to be a TPK. I've kept most of the fights the way they were with only a few minor adjustments, the most important changes are just subtle nods to the Psi Goblins that will be encountered later on.

Without further ado:

Included in The AAA Collection are:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly, along with an initiative tracker and a spot to mark HP.
  • An additional PDF with Sildars stats should he join the party as an ally
  • Custom maps of Cragmaw Hideout. I enlarged and printed this out for my players as a battle map!

Index:

Other One Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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Haven't started reading it yet, but its out now!

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Have you gotten with Astarion or maybe you were blown up by Gale for the hundredth time? Are your adventures as wild as you had hoped...have you even gotten out of character creation!? Well if you're one of the legendary few who have, why don't you take a step into the real world of D&D so you can go back into an imaginary one!

I get it, DMing for the first time can be scary, you might not even know where to start. The prep alone can seem like a mountain to climb. You find a cool-looking One-Shot open the PDF or book and just think to yourself, how in the heck do I turn this into an actual session?

Well, I've got you covered! I want as many people out there as possible to experience the Amazing world of D&D and most importantly DMing! I've taken the following One-Shots and Mini-Campaigns and fully prepped them so you can run an unforgettable session with ease! The best part, all of it's free for you to use!

Let's dive in:

A Most Potent Brew: This One-Shot brings together a group of rookie adventurers on a classic quest; clearing out a cellar from some rats. Things take an unexpected turn though and lead them to their first dungeon! This level-one One-Shot will take your players into the depths of a brewery, that turns out to be connected to an abandoned mage tower basement. Will your players survive their first adventure slaying giant rats, centipedes, and more?

Coming in at approximately 2-3 hours of play, this is the perfect one shot for both new players and DMs to show what D&D is all about, without being an overwhelming 6hr+ session!

(Credits: Winghorn Press)

The Wild Sheep Chase: This One-Shot is on par with some of the craziness that you can experience in Baldur's Gate 3! Your party will be enjoying a relaxing time at a tavern when a sheep suddenly bursts in and grants them a scroll that allows them to speak with each other. Your players will go on an epic chase, face off against polymorphed guards, and even fight a dragon...made out of a bed!? You can't make this stuff up...oh wait!

(Credits: Winghorn Press)

Dragons of Stormwreck Isle: This Mini-Campaign is for when you're ready to step things up and want a more serious Adventure. You'll go from level 1-3 learn of the history of Stormwreack Isle and face off against...you guessed it a dragon!

(Credits: WoTC)

The Lost Mine of Phandelver: This Mini-Campaign spans from levels 1-5, the only thing past this would be a full-blown campaign, but let's not get ahead of ourselves! This one is a classic, the very first starter set that WotC released and it stands the test of time, Heck, they're making an expansion for it coming out later this month! You'll face not 1 but 2 dragons, explore deadly dungeons, save a town, and live out all of your heroic fantasies! When you've done a one-shot or two I couldn't recommend running this more!

(Credits: WoTC)

If none of those tickle your fancy I've got over 2 dozen more sessions fully prepped and ready to go for you, here's a preview of what else I have to offer!

Index:

Other Fully Prepped One-Shots, Adventures, and Campaigns:

If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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Sometimes you just don't want to prep. Sometimes you get a last-minute call to run a session. Maybe it's your first time DMing and you don't know where to start.

Whatever the reason, prep may seem like a mountain to climb. Well, allow me to help you! I remember when I was first trying to figure everything out and I stumbled across The Wild Sheep Chase. It's a fantastic One-Shot by Richard Jansen-Parkes that you can get for free over on the DMsguild. The only issue at times can be how do I convert this pdf into an actual session?

Some DMs have a gift, they can read it once and go from there, some are masters at improv, storytelling, and off-the-cuff humor. Well, I unfortunately don't fit that boat and I'm sure many others out there are just like me. I need a ton of notes; because once I've got things organized, then I feel comfortable taking things in new directions.

So welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Onboarding new DMs should be easy and I hope with this I can help grease the wheels!

Without further ado:

Included in The Complete Collection are:

  • A Word document with all my notes including a link to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
    • A complete spell list for Noke which gives full details so you're not bouncing around for info.
  • A map of Shinebrights tower. I use this as a reference when drawing out the map for my players
  • A handout for The Scroll of Speak with Animals

Index:

Other Fully Prepped One-Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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Previously, I hated the constant "Remove Hunter's Mark" posts, or rolled my eyes at the sheer number of people all pointing out the obvious issue of your core feature just being a 1st-level spell, but I've finally switched over to the extreme that the Hunter's Mark spell just shouldn't exist at all.

My only defense for keeping it was that it has the clear thematic identity of "Choose your prey, and hunt them down over time," which I liked for Rangers, (Especially over "Yeah, you're either mediocre under hyper-specific circumstances, or literally invalidate the rules of the very encounters you're supposed to be good at.") but something about it still left me unsatisfied. I've finally realized the solution that should have been obvious: Focus on that identity for a feature, but make it something better than "Could I offer you a d6 in these trying times?"

Favored Foe, or Favored Enemy, or even Hunter's Mark if you really like the name, should take the concept of select a target and apply a personal debuff for a duration, but make it give something other than strictly damage. Have a bonus to hit, or some utility options, or whatever. Make the Ranger's true damage come from some of the amazing spells they have, but updated to be more usable, like the new Paladin's Smite feature.

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Please note: this feedback will mostly be focused from my own perspective as a forever GM. I am less concerned with how powerful X is against Y, as I am for the health of the game, and the ease of running encounters.

During my playtests I was given the opportunity to see both a Rogue and a Ranger, and they both feel good and bad in opposite and complementary ways. In short, the Rogue is fun but a breakdown of damage spreadsheets reveal it’s in a bad spot. In contrast, the Ranger has a lot of moments that detract from its fun, but joyless math shows that it’s super-effective.

Rogues are affable & attractive idiots

For the rogue’s part, being able to tactically choose what cunning strike to use at each given moment allowed for ranged rogues to opt into a controller role in combat, making one enemy’s life hell for a turn. When this works, it feels amazing as you are able to severely hamstring or simply exclude opponents from contributing at all on their turns. Unexpectedly, the Trip Attack with the Light Crossbow Weapon mastery allowed the rogue to make enemy melee bruisers get nailed to the ground, with a net -20 to their next movement due to being slowed, and having to use half of their reduced movement to stand up. This forced enemies to default to the party frontliner when able, or to use their action to dash instead of doing anything useful in the turn.

However, their damage is quite low. The player didn’t really notice this at the time, but a look at their output showed that they were not really big contributors to damage, and there were circumstances where their Cunning Strikes really didn’t have any impact on enemies.

The Ranger is a high performance hot mess

As for Rangers, they have so many problems that just amount to their spells all requiring concentration. There are so many toys that a Ranger simply can’t access because it would mess with their attempts at optimal damage output, and the mechanisms of bonus action to cast, concentrate, and then hit to apply the riders feels quite outdated, especially compared to the treatment that the Smite Spells received in this playtest.

However they were the number 1 damage dealer at the table. Honestly I think it’s too much damage for a ranged class, particularly because my Hunter-Ranger optimized around getting 60 movement speed, and getting the ‘Hunter’s Leap’ level 7 subclass feature. I simply couldn’t get them in melee because of how elusive they are, using their reaction the moment an enemy closed to engage them, prior to me being able to put attack actions onto them.

But this puts the dev team in a strange spot. If they fix how mutually exclusive all their damage increasing spells are, their damage output will skyrocket to preposterous levels. The solution is one that will be unpopular: Lower ranger damage quite a bit.

Additionally, a raise to rogue's damage should be performed, particularly in Tier 2-4. Maybe increase the number of die they get starting at level 5, 11, etc, or increase the size of their sneak attack dies at those places.

Finally, people who think that the new Hunter’s Mark is a nerf really need to actually give it a shot, because this feels much better.


As per usual, I have crossposted this to /r/onednd, feel free to upvote it for higher visibility. Cheers!

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An issue came up during our playtest, regarding Paladins and mounted combat that I think reveals a fraught issue with making rules more specific. One of my players decided to lean fully into the new Find Steed spell, and to make the most of it. This included pulling a lot of rulings from the following RPGBOT blog post.

https://rpgbot.net/dnd5/characters/mounted_combat/

Before we get into it too far, I feel like purely Rules as Written (RAW) interpretations of the rules are quite silly, and do not make the most fun at the table. To that end, I try to make table rulings that are the best for the fun in the moment, rather than trying to obtain an ideal RAW.

However, these playtest rules have been written with a lot more specificity in mind, taking a queue from PF2e’s conventions in several areas.

With all that in mind, I see the above contents of the blog post as basically RAW in 5e… Until you encounter the specific rules for Find Steed.

Combat. The steed is an ally to you and your companions. In combat, it shares your initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately after yours and acts independently, focusing on protecting you.

In my read, the problem arises in trying to adjudicate what occurs when a rider dismounts their Mount willfully, in order to take advantage of the ‘intelligent mount’ capabilities as laid out in the aforementioned blog article. The spell specifies exactly how it behaves when you are riding it, and what happens when you are incapacitated. But it says precious little about if it is not being ridden, and the rider is not incapacitated. It clears the bar for 6 intelligence on the intelligent mount rules, so does it get to attack on your turn, effectively? Can you just ride up to an enemy, dismount, attack yourself, and have your mount attack? Can you then mount up to ride to the next enemy, and then dismount? I think RAW yes, but that is tremendously silly to a point that I think it's not Rules as Intended.

Additionally during combat, if you are incapacitated until the end of your turn (By say, the breath of a Sapphire Dragon Wyrmling, which I was running) what happens? We’re taking RAW as far as we can go with it to allow for the potential attack of an intelligent mount just because you aren’t riding it. RAW, it will act after your turn if you are incapacitated in order to protect you. But the Incapacitating Breath lasts until the end of your turn. So RAW, does the summoned steed go to take its action, and then the condition required for it to do so directly after your turn (incapacitation) is no longer there, so it now isn’t able to act at all?

I feel like this example reveals a big issue with trying to make rules more specific, in that you have to write a tremendous amount of rules to cover every situation. And even PF2e doesn’t accomplish that (e.g. There’s no RAW way to target an empty square with a splash weapon to hit adjacent enemies. I have gotten a Family Feud number of responses on how that should be ruled).

I maintain that ‘rulings, not rules’ should be the guiding light for DMs in D&D, and that if you don’t like Rulings not Rules and would prefer a game closer to 3.5e, you should find another system that fits your style better. I think the level of specificity here, and in the stealth rules perversely introduce more vagaries that hurt the ‘rulings, not rules’ playstyle more than it helps empower DMs to make rulings.

Oh btw the Paladin is fun and it looks neat having a toolbelt of neat riders on your attacks per turn that isn’t just raw damage is fun.


As with many other posts, this has been crossposted to the /r/onednd subreddit. Please feel free to upvote it there to boost visibility.

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