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rsync and outrage (medium.com)
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Gaussian Point Splatting (momentsingraphics.de)
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5
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Voxel Space (s-macke.github.io)
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"Add new context menu action" > "Describe what it should do" > AI that's been trained on the app reads my request and builds the shortcut for me.

For new users, using trained AI is faster than learning the app's features and shortcomings. I can save myself (and my employer) time this way.

In the above example, I'd like to add "run the query that I have highlighted and export the results to json on my clipboard" as a context menu item

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wake up! 16b (hellmood.111mb.de)
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The elephant in the room (www.joshwcomeau.com)
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submitted 3 months ago by iByteABit@lemmy.ml to c/programming@lemmy.ml

cross-posted from: https://lemmy.ml/post/47670083

I want to create a choice driven game where you will mostly just be picking dialogue options, and I want it to be able to export to Web, Android and PC. There should also be a lot of freedom in the visual design.

What tool/engine do you recommend? I don't care about the languages, I'm open to learning anything.

I'd personally lean towards Godot because I wanted to try it out regardless of this project.

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