Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
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UMU comes from GloriousEggroll who is well known for making protonGE that's required to run several games on linux/deck.

It's not a launcher by itself, but rather something that can be built into other game launchers like Heroic, Lutris, and Junk Store. Right now most all steam games that don't have anticheat run great on deck without any tweaks. However many of those same games don't run by default if you install them from Epic/GOG/etc using one of the previously mentioned launchers. The games often require additional windows components to be manually installed with winetricks/protontricks, and many have lesser performance than their steam counterparts.

UMU is supposed to help other launchers have comparable compatibility and performance to what we see in steam native games. This project will hopefully improve the 3rd party launcher experience a lot.

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Hi, I'm in the process of installing a standard arch distro on the deck with the idea of using the deck as my main pc for daily use giving preference to the desktop session and with a standard type of installation instead of an immutable one (among other things, I need luks and custom udev rules). I have openbox working.

The idea is to have a X11 session with openbox, a Wayland session with Labwc and lastly the gamescope/steam UI session and just switch between them via SDDM.

I added the steam jupiter repo to install the jupiter-fan-control package. I was wondering what other packages I should install besides the fan-control.

Any ideas?. Thanks!.

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This beta update doesn't change much, but the name of the update makes me think Valve is nearly ready to push 3.6 to stable.

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I just started trying to setup two screen using the official dock and the experience has been pretty awful. In desktop mode, I got two freezes while trying to have the displays recognized. Booting with both screens plugged in resulted in no detection. Then after replugging a screen (display port) I only got 640x480 resolution. Second replug I got the 1080p but plugging the second screen either results in a crash, or just now it's not frozen but I only have a black background and the mouse cursor.

Is there some setting to change to improve the situation? Ideally I'd like it to be automatic when I plug the Deck on the dock, especially with valve official dock which costs quite a bit compared to other options.

I'm curious about other people's experience with this

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Noticed this update got pushed just now.

Edit: Seems they’re doing this to prevent costs from arbitration. Read comment below.

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I'm trying to configure the gyro to help me aim. I've tried every configuration I can think of, or find online. I'm slamming head into a wall.

From what I can tell, the game now only accepts "steam controller" input. Which means the right joystick isn't actually a joystick, it's a weird virtual joystick, and there's some conversion going on. So when the old methods for getting gyro input are used, ie "as joystick" or "as mouse", the input is completely ignored by the game.

I've tried configuring a fresh controller configuration based on a standard controller, but then the game things I'm trying to use a keyboard and mouse and ignores all controller input.

Now, if I set gyro to "right stick (steam controller logo)", then suddenly the gyro starts affecting the right stick. But instead of being a relative input, as in when I pull the left trigger to aim, use the current gyro position as zero, and all relative movement should be applied to the stick. Instead it is an absolute value, with the movement being relative to the calibrated location of gravity down. So when I pull the left trigger, I immediately stare into the sky.

I think the solution to this is the "auto world tilt" option, but that is only available in the "gyro to joystick" configuration, which of course doesn't work.

Am I missing something completely obvious here? Can someone please guide me in the right direction? I miss gyro aim.

Thanks

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This would presumably let x86 windows games run on ARM hardware.

This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life.

Also see this tweet:

VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM)

VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX

Edit: here's gamingonlinux coverage of this info, includes some more information

115
 
 

SteamDeckHQ has also posted a first look, and praises how well the game runs.

The game unfortunately does require a PlayStation network account.

The game has the same PlayStation overlay that's incompatible with Linux, but when playing on Steam Deck the overlay is automatically disabled. Desktop Linux players will need to use the SteamDeck=1 %command% launch option to disable the overlay.

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I use Youtube on deck in Firefox with youtube.com/tv in kiosk mode. Works really well, but I noticed even when I have a bigger screen connected I can only watch videos in up to 720p. It doesn't let me select anything higher. Is that a YTTV thing or is there a problem in my setup?

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Please mention whether you're on stable, beta, or a different update channel. There's a good chance most bugs on the stable update channel have been fixed already, so anyone on the beta update can let people know if the bug they're facing is already fixed.

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I had been using the original version of this intro on my steam deck for a long time, but the background noise of the different shades of black always bugged me, so I removed it. I also thought the video was a bit blurry, so I upscaled every frame manually using waifu2x. It's still not perfect, but looks way better on the OLED model than it did before in my opinion.

4k version (in case steam deck ever gets an upgrade): https://archive.org/details/love_death_robots_oled_4k_25fps

OG creator: /u/Subwiser
source of the original video: https://web.archive.org/web/20221208170954/https://www.reddit.com/r/SteamDeckBootVids/comments/xx4l1u/love_death_robots_episode_intro/

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Plucky Squire review by SteamDeckHQ

I'm a little bit bummed by the performance and RAM glitch on this one. I'm still excited for it though! I'll wait a little bit for a patch, even though is totally playable at launch.

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Story mode should be playable, there is a option to disable BattlEye in Rockstar Launcher

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This is a counterpoint to this article posted here a few days ago.

Issues with kernel anti-cheat are the biggest barrier to linux gaming being able to play everything, so it's easy to get overly excited about changes to how windows implements it hoping for an improvement. However that last article was probably unrealistically positive about the changes, and this article probably has a much more realistic perspective on what the changes will actually mean.

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