this post was submitted on 01 Aug 2024
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Given its open world nature, I would bet the difficulty of the game varies greatly depending on where someone randomly decides to explore.
And, any repeat attempts won’t reveal much because on a second go the player will have experience with systems that will keep them safe or at least better conditioned around their losses.
I guess that’s the thing really, is all you gotta do is recognize you can go somewhere else. Come back and practice the hard part occasionally. Go find more scadu fragments, new weapons, spells, tools, experiment a little. Hell if you really need go respec and make a focused build. Or summon people to help you. There’s so many options, I hit some hard stuff but it never felt like a brick wall.
This once again tires back in with patience and recognizing which parts are hard by comparison.
“Time to try Elden Ring! Hm. This first area I’ve spent 20 minutes in is too hard. I’ll go somewhere else. Actually, this other area I spent half an hour in is also too hard. I’ll go somewhere else. Hmm…actually…”
Not to mention, understanding the stat systems enough to respec can be hard itself. And, summoning people to help you often means you’re not learning or engaging with the game mechanics yourself (or, getting slaughtered by invaders - patience again)
There’s genuine reasons why those things as a form of difficulty adaptation do not work well for everyone. People get an inconsistent and unreadable experience, and conclude simply “The game is too hard.” Often, that statement is made with incomplete information, but that’s what they’ve got from trying to learn it themselves. Obviously, if you look up walkthroughs it’s boringly easy and has no sense of discovery.