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How do you balance a turn based RPG?
(programming.dev)
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Thanks for such an in-depth writeup! It's eye-opening thinking about all the different techniques available. My game will have a hard level cap so I don't really need to overcomplicate things with infinite relative scaling or anything. I'd personally rather games end than drag on forever.
Thankfully everything is an integer, I had a feeling floats would be a disaster.