this post was submitted on 30 Sep 2024
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Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.

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Need to let loose a primal scream without collecting footnotes first? Have a sneer percolating in your system but not enough time/energy to make a whole post about it? Go forth and be mid: Welcome to the Stubsack, your first port of call for learning fresh Awful you’ll near-instantly regret.

Any awful.systems sub may be subsneered in this subthread, techtakes or no.

If your sneer seems higher quality than you thought, feel free to cut’n’paste it into its own post — there’s no quota for posting and the bar really isn’t that high.

The post Xitter web has spawned soo many “esoteric” right wing freaks, but there’s no appropriate sneer-space for them. I’m talking redscare-ish, reality challenged “culture critics” who write about everything but understand nothing. I’m talking about reply-guys who make the same 6 tweets about the same 3 subjects. They’re inescapable at this point, yet I don’t see them mocked (as much as they should be)

Like, there was one dude a while back who insisted that women couldn’t be surgeons because they didn’t believe in the moon or in stars? I think each and every one of these guys is uniquely fucked up and if I can’t escape them, I would love to sneer at them.

Last week's thread

(Semi-obligatory thanks to @dgerard for starting this)

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[–] Soyweiser@awful.systems 13 points 1 week ago* (last edited 1 week ago) (4 children)

Small FYI, not a sneer or anything, you can stop reading if you don't know what the godotengine is. But if you do and hear of the fork, you can just ignore the fork. (the people involved also seem to be rather iffy, one guy who went crazy after somebody mentioned they would like gay relationships in his game, and some maga conspiracy theory style coder. That is going by the 3 normal people the account follows (out of 5) who I assume are behind it).

[–] dgerard@awful.systems 21 points 1 week ago* (last edited 1 week ago) (2 children)

amazing work they've achieved so far though

yes, that's the complete change set for the fork

oh and a Godot discord moderator turned out to be extremely into dropping n-words in chat

[–] fasterandworse@awful.systems 14 points 1 week ago

This is fucking hilarious. GIT is my favorite blockchain

[–] Soyweiser@awful.systems 6 points 1 week ago (3 children)

I have no idea what set the drama off btw, I have not really looked into it (could it be that this mod you are talking about was the unofficial mod the godot communication was talking about? Or is that a different mod? And did the redot (wait, re.? please tell me it isn't a reference to the reeeee thing) people really pick the side of the n-word mod?)

I did see that the guy who started redot basically only forked it and then went 'any devs wanna take over this fork?' Very I started the wiki, without even starting a wiki.

[–] dgerard@awful.systems 14 points 1 week ago (3 children)
[–] Soyweiser@awful.systems 13 points 1 week ago* (last edited 1 week ago) (2 children)

The bikeshed should be RED!

Lol Edit (emp mine): "We need to remove the Godot branding from everything to differentiate this from Godot. For starters we can change the default IDE theme. I think a dark theme with red accents would make sense. Godot is associated with cooler colors, so warmer colors seem good."

Of course black with red. The engine for edgy 17 year olds. (I wanted to make a joke about Razer gaming peripherals here, but looks like they switched mostly to rainbows and greens, damn wokes!)

[–] hrrrngh@awful.systems 5 points 3 days ago* (last edited 3 days ago)

I think a dark theme with red accents would make sense.

Oh HELL no that's the same editor theme I'm using. How do I cast a spell to banish these people

It was some Adobe-style theme I downloaded a long time ago but I guess I'm using the anti-woke theme now

[–] o7___o7@awful.systems 9 points 1 week ago* (last edited 1 week ago)

Apologies for crappy nitpicking on my part, but 4chan millennials really gotta learn to let go of impact font.

[–] self@awful.systems 8 points 1 week ago (1 children)

I want to pull quotes from that thread but it’s so satisfying in context to see the most toxic parts of a gaming community turn on each other

and dear god are those some ugly fucking logos. my favorite is the one that’s just Redot Engine with a ridiculously overbearing letter R (not gonna repost them here for obvious trademark reasons — I’ve got the feeling these fellas might not have that part figured out)

[–] fasterandworse@awful.systems 7 points 1 week ago

I was too busy poking fun at them and posted them here

[–] dgerard@awful.systems 13 points 1 week ago* (last edited 1 week ago) (2 children)

apparently godot posted something about supporting LGBT in games? can't find the original. then Grummz posted ragebait about it and the chuds flooded their github and discord with fuckwittery

this is from like 5 min following links after reading your post

[–] maol@awful.systems 6 points 6 days ago (1 children)

Christ, it's like Gamergate never ended

[–] dgerard@awful.systems 6 points 6 days ago

yes, that's correct

[–] Soyweiser@awful.systems 12 points 1 week ago* (last edited 1 week ago)

Looked at Grummz twitter, and looks like Notch is also getting involved. With friends like that.

Amazing how this new crop of outrage merchants who touched some game code in the past make Derek Smart look measured and well balanced.

[–] dgerard@awful.systems 8 points 1 week ago (2 children)

found it: https://bsky.app/profile/gamingonlinux.com/post/3l5ca3blqgn2y

The idiots claimed using game engines was le wokisme and Godot took the piss, and Grummz ran with it

[–] self@awful.systems 11 points 1 week ago (4 children)

wait, the “pre-built” engine these little shits are trying to bully a developer for using is fucking Unreal Engine 5?

all wokes want is to use a notoriously advanced and difficult game engine owned by a right-wing asshole and that’s how they’re gonna destroy gaming. with the engine that gigantic studios use because writing an engine from scratch is a fucking money pit that never ends and you have to have a good fucking reason to do it

also I’ve been trying to force my hands to not start a Bevy project ever since Tiny Glade (a beautiful, cozy 3D sandbox builder running on the Bevy engine) launched and Bevy is manual as hell (but fun to work with), so this is a good reminder that Godot is cool and I should finally learn it too

[–] Soyweiser@awful.systems 10 points 1 week ago

A common pattern of the angry anti-'woke' gamers is that they don't know how games are made on any level, and they are kept, I think intentionally, in the dark by the people who are stirring the anti-'woke' craziness who should know better. And it is about every level, npc ai, engines, financial, external organization structures, community management, how prerelease footage is work in progress, etc etc. It is almost impressive how blind people are towards how their hobby creation works.

[–] self@awful.systems 7 points 1 week ago (1 children)

also, holy fuck the reply guys are a plague on that post. is bluesky normally like that, or is it the blast radius from the gamers deciding they have a problem?

[–] dgerard@awful.systems 8 points 1 week ago* (last edited 1 week ago) (1 children)

dunno if i have an unusual amount of blocked posters, but the ones i can see are fine? bsky is largely le home of le wokisme

[–] self@awful.systems 9 points 1 week ago (1 children)

that’s probably it — logged out mastodon is probably just as bad. also the most aggressive reply guy’s take is “accounts for public projects should never block anyone and they should be required to debate the people yelling at them” which is, holy fuck, the most blockable thing I’ve ever seen

[–] dgerard@awful.systems 5 points 1 week ago

ah yeah, i blocked that guy a while ago lol

[–] ibt3321@lemmy.blahaj.zone 4 points 1 week ago (1 children)

Godot is really fun to use and to develop in. They basically gamified documentation writing: they show you tooltips for your custom elements just like the classes provided by the engine with their excellent documentation. The engine has hot code reloading too. I have a puzzle game project that I'm working on now.

[–] self@awful.systems 4 points 1 week ago

that sounds awesome! godot in general seems to be a very practical game engine, and at this point I definitely want to do my next little experimental game project in Godot (with Rust, if the tooling for that is at all ready for production) so I have experience with at least one normal object-oriented game engine that isn’t an old unreal engine or idtech under my belt

like I mentioned, I really like how Bevy works, but in its current state it isn’t really ready for rapid development. a bare Bevy project is literally just the ECS and system scheduler but with no runloop. the defaults get you a lot of basics like a runloop, good renderer, input handling, audio, and such, but from there you still have to decide how everything works in terms of game logic — even with third-party plugins for stuff like physics for example, you still have to write logic for what a collision means to each entity involved. I also don’t think bevy has a unified editor or live code reloading at all yet? so for each game you have to write an editor (which the engine helps with a little bit) and potentially a live reload implementation (which sounds like hell)

[–] s3p5r@lemm.ee 3 points 1 week ago (1 children)

owned by a right-wing asshole

Wait, what? Can I get some info or even just the right search terms to force Google to give me useful info? I know he's done the eye-roll-worthy "no politics in my artform" bullshit but if there's more I've missed, I'm keen to know.

[–] self@awful.systems 6 points 1 week ago (2 children)

most of it’s on Twitter and therefore inaccessible to me, but Sweeney has a habit of falling all over himself to defend musk in nonsensical ways, and musk continuously returns the favor. the two of them boosting each other politically is something that keeps happening — a search for tim sweeney musk or similar should surface more recent examples without flooding you with “no politics in art” results (though that’s a dogwhistle too, so…)

Sweeney has a wider track record of saying slimy fash shit on Twitter — it’s why he’s a meme on mastodon — but like I said, none of that’s accessible to me anymore. it fucking sucks that both of the programmers I idolized as a naive kid turned out to be huge fucking assholes though

[–] s3p5r@lemm.ee 4 points 6 days ago

Ugh. Thanks, yeah that's good enough for me without even opening xcancel. My search for "Tim Sweeney conservative" only dredged up his land conservation purchases and the "stop being so divisive" / "no politics in art" dogwhistles which had previously made me suspicious, but I had mostly forgotten about. I quit Twitter many years ago so I missed that whole knobslobbering saga and didn't think to include Musk after skimming today's shitty Google "search" results.

Ah fuck, and Carmack too? Goddamn it. Twist the knife a little harder.

Fucking tech bros, always ruining tech.

[–] gerikson@awful.systems 9 points 1 week ago (1 children)

Carmack has always struck me as the kind of cishet white GenX dude that gets more and more pissed that everything's "political", I just wanna code, man, why is everyone mad at me that he more or less inevitably falls into fascism. Sure games can be coded as "countercultural" but the genres that Doom and Quake represent are quasi-fascist already.

[–] s3p5r@lemm.ee 4 points 6 days ago

That has also always been my gut feel about Carmack, but it still sucks to see the evidence. I wish that gut feeling would stop being so dammed accurate, but it gets a lot of practise.

Doom was definitely christofascist fantasy porn. At least Quake you were defending invasion from the most literal manifestation of eugenicist Space-Nazis possible. Yes I am choosing to disregard the inherent US military fetishism because I don't want to ruin my formative media which I deep down always knew was problematic.

sigh

Can I at least keep the soundtracks as pleasant and untarnished memories?

[–] Soyweiser@awful.systems 6 points 1 week ago

Holy shit that is amazing. The thinnest skins. All of this over the promise by God not to flood the world again.

[–] dgerard@awful.systems 13 points 1 week ago (1 children)

There's a new fork of Godot!

It's called Lolidot, because of course it is

it's going great too

[–] Soyweiser@awful.systems 10 points 1 week ago

Of course it could get worse.

Lol at them just removing the godot donation links/list of donors and just replacing it with their own. What a grift.

[–] Amoeba_Girl@awful.systems 11 points 1 week ago

god these people are fucking losers

[–] dgerard@awful.systems 7 points 1 week ago (2 children)

from the godot discord:

godotclayjohn • 20h ago •

fund.godotengine.org!

Obviously I can't share access to the backend, but the numbers on the side are kept up to date. Last week we went down by about €5,000 when a corporate sponsorship expired.

Since Friday morning we lost €170/month in sponsorships but gained €1,610/month in new sponsorships. In terms of numbers of people: 10 people have cancelled their donations so far and 74 new people have signed up.

go woke, go 1400 EUR ahead and lose a pile of shitheads you never wanted

[–] self@awful.systems 8 points 1 week ago

the chuds have done their usual thing of throwing themselves on the ground and acting extremely injured by being blocked for violating the CoC of an open source project (via Liam at GamingOnLinux):

what’s fucked is this is the exact same playbook as NixOS and Python, though this time Godot doesn’t seem to be taking any shit and that seems to be preventing those tactics from working. weird how easy it is to weather shit like this when you have a fucking spine and aren’t trying to retain fascist assholes

image descriptionTwitter posts by Rémi Verschelde (@Akien): I see misunderstanding around Godot blocking some users on its GitHub organization.

  • We've blocked 5 accounts so far
  • All opening issues with slurs, harassing contributors (breaching Godot's CoC and GH's ToS)
  • Blocking users does NOT prevent download of the engine or source

Blocking users doesn't even prevent them from reading issues and PRs, just interacting with them. You can read and download anything from a GitHub repository as an anonymous (not logged in) user. *git clone https://github.com/godotengine/godot.. works for anyone with an Internet connection.

Just adding as some asked - if you want to quote this to people who still believe we're mass blocking people on GitHub and cutting them off their tech stack, feel free to grab a screenshot. I locked my account while the heat dies down, so you can't easily link those tweets.

[–] self@awful.systems 4 points 1 week ago* (last edited 1 week ago)

ahahaha that’s amazing

it also pushed me to start learning Godot since its community seems awesome, and that’s definitely showing through on the docs so far — they go into so much depth on why Godot’s designed like it is, and what specifically it’s good for

I’ve only just started, but it’s reminding me very positively of what Unreal Engine was for a brief period of time: a runtime for a powerful domain-specific scripting language that could be extended by native code when needed, targeting indie devs

unfortunately Tim Sweeney kind of sucks at designing languages (though he used to do it a lot) so UnrealScript was a real fucking mess, and UE never really captured the indie market (cause you had to pay a fuckload for the privilege of writing native code) so UnrealScript got excised and the engine became “free” (as in free timeshare) and entirely refocused on developers pumping out AAA garbage and other whales (and, more charitably, anyone who needs an engine that can do state of the art graphics)

Godot, so far, to me feels kind of like an Unreal Engine that didn’t fuck up with the indie market and also isn’t closed source greedware

also apparently there’s a new Unreal scripting language? it’s got the Haskell guy behind it and it’s functional which is cool, but it’s also already bathed in horseshit:

Verse is the new scripting language for Unreal Engine, first implemented in Fortnite.[11] Simon Peyton Jones, known for his contributions to the Haskell programming language, joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long-time colleague Lennart Augustsson and others.[12] Conceived by Sweeney,[13] it was officially presented at Haskell eXchange in December 2022 as an open source functional-logic language for the metaverse.[14] A research paper, titled The Verse Calculus: a Core Calculus for Functional Logic Programming, was also published.[15]

The language was eventually launched in March 2023 as part of the release of the Unreal Editor for Fortnite (UEFN) at the Game Developers Conference, with plans to be available to all Unreal Engine users by 2025.[11]

so I guess Fortnite modders can weigh in on how good Haskell for Gaming is

e: also, imagine if any of these pro gamers knew Godot is the Cassette Beasts and Cruelty Squad engine