this post was submitted on 01 Oct 2024
777 points (99.5% liked)
RetroGaming
19602 readers
413 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I mean, gaming patents are horse shit from stage one. There's 0 reason you should be able to patent a method or mechanic in a creative medium other than creepy corporate BS
That was the selling point behind this game "The Medium". The copy was the most tone-deaf thing, gloating about its one-of-a-kind patented mechanic.
My first reaction, especially as an aspiring indie dev: "Well, I'm not touching that just on principle."
Jerks.
That was the one where the chick could switch to white hair and swap between "worlds" just like Silent Hill but slightly different?
Yeah, except I think you could play two characters in parallel (universes?) at the same time.
Seemed neat. Shame they had to encumber it like that.
It also basically screams "If not for this super amazing novel mechanic...this is nothing special!"
Honestly, though - "method or mechanic", do you think palworld is a pretty blatant copy of Pokémon or not? Like, most of it. Not just a single bit.
There's monster collecting and battling, something numerous other games have done.
That's where the similarities really end
Fair enough!
That logic could easily apply to any kind of patent or copyright. That's not to say you're wrong but it's part of a larger discussion than it seemed like was happening here.