this post was submitted on 05 Oct 2024
10 points (91.7% liked)
Linux Gaming
15045 readers
245 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I wouldn't have thought to try that, thanks. Can confirm it looks like it is running Gamescope now. However I am still not getting an HDR switch in Alan Wake 2.
Getting the following errors:
I don't use HDR so I'm of limited help there. You'll have to pass those options using the "Additional Options" field. Run
gamescope --help
and look for relevant options. Also remember that HDR support on Linux is still primitive.Got it working, added to
-f --hdr-enabled
to the Additional Options section under the upscale options in the Gamescope tab. Note that you need to have upscape ticked even with additional options added.Unfortunately it looks washed out and awful.
That tends to happen when HDR is not supported somewhere in the pipeline from the game renderer to the monitor. It's not a standard Wayland feature, most compositors only have experimental or WIP implementations, and X11 is never getting it. You'll also have to use the perfect settings to make it look any good.
When I said "primitive", I really meant "sharpened stick" primitive.
It could also be Flatpak's sandboxing messing it up, so maybe try running the game through Lutris. The existing installation should work fine.