I don't use HDR so I'm of limited help there. You'll have to pass those options using the "Additional Options" field. Run gamescope --help
and look for relevant options. Also remember that HDR support on Linux is still primitive.
and CEO
Dude is the opposite of punk, and a victim of the Dunning-Kruger effect.
It's weird. You have to check the "enable upscaling" box, then set "Game Width" and "Game Height", but leave "Upscale {Width,Height}" empty.
I know this is fake because he wouldn't just say he hated it, he'd definitely try to claim it's some kind of woke democrat psy-op.
You have to install the org.freedesktop.Platform.VulkanLayer.gamescope
flatpak package. You'll be given a choice of which version: HGL needs 23.08.
https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/3323
Keep in mind that Flatpak apps are sandboxed and don't have full access to the system, including other installed applications and libraries.
System Settings -> Input&Output -> Accessibility -> Shake Cursor
I choose Skynet. Can I choose Skynet?
When I was on Hyprland, I had to start Firefox with XDG_CURRENT_DESKTOP=kde
while having both the KDE and GTK implementations of XDP.
"You kneel at my throne, unaware it was built of lies."
Store clerks who just want to get through their shift without committing battery upon their customers and are definitely not paid enough to deal with that shit.
If you decide to ditch Bazzite, try either Garuda or EndeavourOS. They're both Arch-based, which is not something I'd recommend for a beginner, but the rolling release will ensure that you always have the latest software.
I've found some more workarounds for a similar scrolling-related HID++ issue: https://bugzilla.kernel.org/show_bug.cgi?id=216885#c52 (I know I used dash instead of underscore in the module names, it shouldn't matter since they're automatically converted)
That tends to happen when HDR is not supported somewhere in the pipeline from the game renderer to the monitor. It's not a standard Wayland feature, most compositors only have experimental or WIP implementations, and X11 is never getting it. You'll also have to use the perfect settings to make it look any good.
When I said "primitive", I really meant "sharpened stick" primitive.
It could also be Flatpak's sandboxing messing it up, so maybe try running the game through Lutris. The existing installation should work fine.