this post was submitted on 08 Oct 2024
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[–] themeatbridge@lemmy.world 22 points 1 day ago (3 children)

Or, just like make a good game. You can work on a game until it's good and then release it. Come up with some fun ideas, hire some good writers and graphic designers, spend some time making the controls and UI intuitive and responsive, and then balance gameplay through testing.

Oh, and get the music right. Halo: CE was like 90% about the music. When you hop in the back of the jeep, and the music is like "dun duh duh DUUN da dun duh duh DUUUN" and you start mowing down Grunts, or when you meet the Flood for the first time, those moments made Halo an experience worth sharing.

[–] winterayars@sh.itjust.works 3 points 21 hours ago

The whole experience was carefully tuned to be fun.

[–] masterspace@lemmy.ca 7 points 1 day ago (1 children)

The music was great, but the Puma (jeep), was also a huge part of it. The developers are on record talking about how they made the Puma, realized how fun it was, and then basically built the whole game around having fun moments with it.

[–] themeatbridge@lemmy.world 8 points 22 hours ago* (last edited 22 hours ago) (1 children)

This conversation makes me want to plug in my old XBox and fire up some Halo.

Wasn't it called the Warthog, though? Or am I thinking of Halo 2?

[–] Omegamanthethird@lemmy.world 7 points 22 hours ago (1 children)

It's the Warthog. There's an old webseries called Red vs Blue from like 20 years ago (they just finished the whole thing last year) where they refer to the Warthog as a Puma.

It's hilarious by the way. If you have an hour to kill, you should check out the first season.

[–] toynbee@lemmy.world 3 points 10 hours ago (1 children)

That wasn't twenty years ago ... It was, like, three. Right? Please tell me I'm right.

[–] Omegamanthethird@lemmy.world 1 points 10 hours ago

21 years, sorry.

[–] Deello@lemm.ee 3 points 1 day ago

I can hear this comment.