this post was submitted on 23 Jul 2023
7 points (100.0% liked)

GameDev

2745 readers
2 users here now

A community about game development.

Rules:

More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥

GameDev Telegram chat.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] 00dani@lemmy.blahaj.zone 4 points 1 year ago (1 children)

as opposed to gravity still applying, so you start to fall, but you can jump out of the fall as though you didn't leave the ground?

honestly it might feel more natural if gravity does apply, even though the term "coyote time" implies it doesn't

try both and playtest imo. which feels right depends on a lot of other aspects of how your game plays 🤷‍♀️

[–] AeonFelis@lemmy.world 2 points 1 year ago

try both and playtest

As a big fun of many configuration sliders, I might as well just do them separately and give each its own timer.