this post was submitted on 24 Oct 2024
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Source? My sample size is small, but out of my entire group(maybe 11 people) exactly one pirates PC games. I'd be shocked if 1/3 of gamers in general were pirating stuff with any kind of regularity.
If you're including pirating console games to play via emulation that number jumps drastically, though.
https://www.statista.com/statistics/745996/gamers-pirating-video-games/
https://www.pcgamer.com/pc-piracy-survey-results-35-percent-of-pc-gamers-pirate/
I just don't see how this type of statistic is attractive to a company who wants to sell games. Gamers may not like it but to a business executive, that's a scary number. consoles have pretty much eliminated pirating. It's certainly not as easy to do as it was back in the pre online days with a PS1 PS2, etc. I get downvoted but I'm trying to look at this through the eyes of capitalism and it doesn't work. Lemmy likes to shoot the messenger. PC gamers asked why devs ignore them, here's why.
I'm just looking at the PCGamer article- I don't have a Statista account and I'm guessing the only source for that is the PCGamer article anyways because the numbers are the exact same.
There's ~46,000 response that reported income there, and 22217 of them reported making less than $10,000. Another 9179 said less than $25000. I don't think this is going to be indicative of gamers in general based off of just that.
Across the board the most common reasons were 'demo game', which would likely end up resulting in a sale anyways, and 'can't afford' which would likely not result in a sale regardless of the ability to pirate.
But you're right that I could absolutely see an exec reading that article, looking at a chart and losing his mind.