this post was submitted on 30 Oct 2024
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Stardew Valley

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submitted 3 weeks ago* (last edited 3 weeks ago) by sag@lemm.ee to c/stardewvalley@lemm.ee
 
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[–] dwindling7373@feddit.it -2 points 3 weeks ago (1 children)
[–] tfw_no_toiletpaper@lemmy.world 6 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

No, how would that work coding-wise? Not like steam is actively scanning what a game does.

Edit: Also you wrote steam was "shoving it down the devs' throats", but the same achievements exist on PlayStation, Xbox, I think even Nintendo.

[–] dwindling7373@feddit.it -4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

The same way you pay when you buy something. The fact that you reach for your wallet does not mean the store is mind controlling you into paying, they make it mandatory and so you comply.

Edit: to clarify, other people are saying this is not the case in Steam, but that for xbox and ps it is mandatory to ship games with achievements.

[–] tfw_no_toiletpaper@lemmy.world 5 points 3 weeks ago (1 children)

I honestly don't understand this sentence

[–] dwindling7373@feddit.it -1 points 3 weeks ago* (last edited 3 weeks ago)

Ok, in my mind it went like this:

You are a game dev and want to sell my game on steam, steam allows only games with at least 4 achievements to be eligible for distribution on their platform, you think of 4 achievement that more or less make sense for your game, you ship the game with the achievements.

You wouldn't have put the achievement there in your creative vision, but you did because Steam forced you to. The code is still under your control, but not really because contract.

Yes this is hypothetical, it's already being established this is NOT how steam operates, unlike other publishing platforms. Considering MOST games ship on multiple platforms, it make sense to put achievement in there to please xbox and leave them in for steam.