this post was submitted on 08 Nov 2024
293 points (98.7% liked)

PC Gaming

8607 readers
634 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Evotech@lemmy.world 3 points 1 week ago* (last edited 1 week ago) (2 children)

It requires the server to verify all inputs. It's doable, path of exile does that and most arpgs. But it leaves them very open to lag and desync issues, most games will prioritize a smooth experience.

Cod is peer to peer I think, clients host the server, very cheap for the company. But obviously you need to give the client a lot more information.

[–] upandatom@lemmy.world 2 points 1 week ago

I doubt COD is peer to peer anymore. Maybe like 10 years ago. No way they are giving up that much control over the game

[–] Kolanaki@yiffit.net 0 points 1 week ago (1 children)

What about things that only need to be done client side, like wallhacks?

[–] Evotech@lemmy.world 1 points 1 week ago

In order to wallhack your client must get information about enemy positions in fog of war.